animated the scrump (fixes #143)

This commit is contained in:
pennyrigate 2023-08-22 22:59:37 -04:00
parent c7a310c0a4
commit 4c888d5413
3 changed files with 58 additions and 6 deletions

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Width:  |  Height:  |  Size: 989 B

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/the_scrump.png-5d6d9e8e958472079e561df8449adc91.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/enemy/boss/the_scrump.png"
dest_files=[ "res://.import/the_scrump.png-5d6d9e8e958472079e561df8449adc91.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View file

@ -1,9 +1,9 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://objects/enemy/boss/scrump.gd" type="Script" id=1] [ext_resource path="res://objects/enemy/boss/scrump.gd" type="Script" id=1]
[ext_resource path="res://audio/sounds/gover.wav" type="AudioStream" id=2] [ext_resource path="res://audio/sounds/gover.wav" type="AudioStream" id=2]
[ext_resource path="res://audio/sounds/die.wav" type="AudioStream" id=3] [ext_resource path="res://audio/sounds/die.wav" type="AudioStream" id=3]
[ext_resource path="res://graphics/enemy/boss/scrump.png" type="Texture" id=4] [ext_resource path="res://graphics/enemy/boss/the_scrump.png" type="Texture" id=4]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 5.5, 9.5 ) extents = Vector2( 5.5, 9.5 )
@ -11,10 +11,25 @@ extents = Vector2( 5.5, 9.5 )
[sub_resource type="RectangleShape2D" id=2] [sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 20, 27 ) extents = Vector2( 20, 27 )
[node name="Boss1" type="Node2D"] [sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 4 )
region = Rect2( 0, 0, 55, 64 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 4 )
region = Rect2( 55, 0, 55, 64 )
[sub_resource type="SpriteFrames" id=5]
animations = [ {
"frames": [ SubResource( 3 ), SubResource( 4 ) ],
"loop": true,
"name": "default",
"speed": 10.0
} ]
[node name="TheScrump" type="Node2D"]
script = ExtResource( 1 ) script = ExtResource( 1 )
move_direction = 1 move_direction = 1
flip_sprite = false
phase2_speed = 75 phase2_speed = 75
phase3_speed = 100 phase3_speed = 100
@ -77,9 +92,11 @@ wait_time = 5.0
one_shot = true one_shot = true
autostart = true autostart = true
[node name="Sprite" type="Sprite" parent="."] [node name="Sprite" type="AnimatedSprite" parent="."]
position = Vector2( 26, 27 ) position = Vector2( 26, 27 )
texture = ExtResource( 4 ) frames = SubResource( 5 )
frame = 1
playing = true
[node name="BloodPosition" type="Position2D" parent="."] [node name="BloodPosition" type="Position2D" parent="."]
position = Vector2( 0, 14 ) position = Vector2( 0, 14 )