fix death animation not including new legs

This commit is contained in:
Haze Weathers 2024-06-16 01:30:48 -04:00
parent cd7653fdbb
commit 4c2d8344e6

View file

@ -3948,7 +3948,7 @@ position = Vector2( 8, 39 )
light_mask = 33 light_mask = 33
use_parent_material = true use_parent_material = true
position = Vector2( -15, -9 ) position = Vector2( -15, -9 )
rotation = 0.61017 rotation = 0.610171
[node name="LegSprite" type="Sprite" parent="Graphics/Hip/LegBack"] [node name="LegSprite" type="Sprite" parent="Graphics/Hip/LegBack"]
light_mask = 33 light_mask = 33
@ -3961,6 +3961,7 @@ position = Vector2( 0.540121, 33.0107 )
rotation = -0.709459 rotation = -0.709459
[node name="LegBackSprite" type="Sprite" parent="Graphics/Hip/LegBack/LegBackLower"] [node name="LegBackSprite" type="Sprite" parent="Graphics/Hip/LegBack/LegBackLower"]
light_mask = 33
use_parent_material = true use_parent_material = true
z_index = -1 z_index = -1
texture = ExtResource( 29 ) texture = ExtResource( 29 )
@ -4213,7 +4214,7 @@ target = NodePath("../../Headlower/TendrilEnd4")
light_mask = 33 light_mask = 33
use_parent_material = true use_parent_material = true
position = Vector2( 12, -8 ) position = Vector2( 12, -8 )
rotation = 0.388583 rotation = 0.388584
z_index = 1 z_index = 1
[node name="LegSprite" type="Sprite" parent="Graphics/Hip/LegFront"] [node name="LegSprite" type="Sprite" parent="Graphics/Hip/LegFront"]
@ -4224,9 +4225,10 @@ texture = ExtResource( 21 )
[node name="LegFrontLower" type="Node2D" parent="Graphics/Hip/LegFront"] [node name="LegFrontLower" type="Node2D" parent="Graphics/Hip/LegFront"]
use_parent_material = true use_parent_material = true
position = Vector2( -0.355755, 30.998 ) position = Vector2( -0.355755, 30.998 )
rotation = -0.618652 rotation = -0.618651
[node name="Sprite" type="Sprite" parent="Graphics/Hip/LegFront/LegFrontLower"] [node name="Sprite" type="Sprite" parent="Graphics/Hip/LegFront/LegFrontLower"]
light_mask = 33
use_parent_material = true use_parent_material = true
z_index = -1 z_index = -1
texture = ExtResource( 29 ) texture = ExtResource( 29 )
@ -4238,25 +4240,25 @@ collision_mask = 128
monitorable = false monitorable = false
[node name="Body" type="CollisionShape2D" parent="Hitbox"] [node name="Body" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 0.00459766, -23.9291 ) position = Vector2( 0.00461769, -23.9291 )
rotation = -0.0114701 rotation = -0.0114693
shape = SubResource( 13 ) shape = SubResource( 13 )
[node name="Brain" type="CollisionShape2D" parent="Hitbox"] [node name="Brain" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 11.5069, -96.7914 ) position = Vector2( 11.5072, -96.7914 )
rotation = 2.48158 rotation = 2.48158
z_index = 100 z_index = 100
shape = SubResource( 14 ) shape = SubResource( 14 )
[node name="LowerJaw" type="CollisionShape2D" parent="Hitbox"] [node name="LowerJaw" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( -21.3083, -76.1164 ) position = Vector2( -21.3082, -76.1166 )
rotation = 1.66395 rotation = 1.66396
z_index = 100 z_index = 100
shape = SubResource( 15 ) shape = SubResource( 15 )
[node name="UpperJaw" type="CollisionShape2D" parent="Hitbox"] [node name="UpperJaw" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( -21.8184, -103.259 ) position = Vector2( -21.8181, -103.259 )
rotation = -1.66239 rotation = -1.66238
z_index = 100 z_index = 100
shape = SubResource( 16 ) shape = SubResource( 16 )