fix eel border z-index

This commit is contained in:
Haze Weathers 2023-06-30 11:10:53 -04:00
parent 843561915c
commit 494916361b

View file

@ -27,7 +27,7 @@ segments = 2
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( 4, 0 )
z_index = 1
z_index = 2
[node name="TailShape" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( -4, 0 )
@ -49,11 +49,11 @@ lookahead = 0.001
[node name="Sprite" type="Sprite" parent="Head"]
position = Vector2( 4, 0 )
z_index = 1
texture = ExtResource( 2 )
[node name="Border" type="Sprite" parent="Head/Sprite"]
material = SubResource( 6 )
z_index = -1
texture = ExtResource( 2 )
[node name="ShapeTransform" type="RemoteTransform2D" parent="Head"]
@ -66,11 +66,11 @@ lookahead = 0.001
[node name="Sprite" type="Sprite" parent="Tail"]
position = Vector2( -2, 0 )
z_index = 1
texture = ExtResource( 4 )
[node name="Border" type="Sprite" parent="Tail/Sprite"]
material = SubResource( 6 )
z_index = -1
texture = ExtResource( 4 )
[node name="ShapeTransform" type="RemoteTransform2D" parent="Tail"]
@ -82,11 +82,11 @@ cubic_interp = false
lookahead = 0.001
[node name="Sprite" type="Sprite" parent="Segment"]
z_index = 1
texture = ExtResource( 3 )
[node name="Border" type="Sprite" parent="Segment/Sprite"]
material = SubResource( 6 )
z_index = -1
texture = ExtResource( 3 )
[node name="ShapeTransform" type="RemoteTransform2D" parent="Segment"]