revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths.
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parent
70ef1a8450
commit
4848dca875
6 changed files with 38 additions and 14 deletions
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@ -102,6 +102,7 @@ func _enter_code():
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var goldsprite = gold.get_node("AnimatedSprite")
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var goldsprite = gold.get_node("AnimatedSprite")
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goldsprite.play("30385")
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goldsprite.play("30385")
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goldsprite.position.y -= 1
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goldsprite.position.y -= 1
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goldsprite.light_mask = 0
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#goldsprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_green.png"))
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#goldsprite.material.set_shader_param("palette",load("res://graphics/collectibles/pal_star_green.png"))
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"1989":
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"1989":
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for enemy in get_tree().get_nodes_in_group("enemy"):
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for enemy in get_tree().get_nodes_in_group("enemy"):
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@ -1,4 +1,4 @@
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[gd_scene load_steps=49 format=2]
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[gd_scene load_steps=50 format=2]
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[ext_resource path="res://maps/map.gd" type="Script" id=1]
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[ext_resource path="res://maps/map.gd" type="Script" id=1]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
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@ -33,6 +33,7 @@
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[ext_resource path="res://objects/lore/abyss/mine.tscn" type="PackedScene" id=31]
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[ext_resource path="res://objects/lore/abyss/mine.tscn" type="PackedScene" id=31]
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[ext_resource path="res://objects/lore/abyss/squig.tscn" type="PackedScene" id=32]
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[ext_resource path="res://objects/lore/abyss/squig.tscn" type="PackedScene" id=32]
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[ext_resource path="res://objects/lore/abyss/turchin.tscn" type="PackedScene" id=33]
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[ext_resource path="res://objects/lore/abyss/turchin.tscn" type="PackedScene" id=33]
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[ext_resource path="res://graphics/particles/pixel.png" type="Texture" id=34]
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[sub_resource type="CanvasItemMaterial" id=12]
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[sub_resource type="CanvasItemMaterial" id=12]
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blend_mode = 3
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blend_mode = 3
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@ -127,6 +128,7 @@ layer = 50
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follow_viewport_enable = true
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follow_viewport_enable = true
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[node name="Depth1" type="ColorRect" parent="EffectLayer"]
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[node name="Depth1" type="ColorRect" parent="EffectLayer"]
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visible = false
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material = SubResource( 12 )
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material = SubResource( 12 )
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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@ -138,15 +140,13 @@ __meta__ = {
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}
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}
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[node name="Depth2" type="ColorRect" parent="EffectLayer"]
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[node name="Depth2" type="ColorRect" parent="EffectLayer"]
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visible = false
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material = SubResource( 12 )
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material = SubResource( 12 )
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_top = 384.0
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margin_top = 384.0
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margin_bottom = 384.0
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margin_bottom = 384.0
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color = Color( 0.768627, 0.556863, 0.556863, 1 )
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color = Color( 0.768627, 0.556863, 0.556863, 1 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="WaterRipple" type="ColorRect" parent="EffectLayer"]
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[node name="WaterRipple" type="ColorRect" parent="EffectLayer"]
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material = SubResource( 1 )
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material = SubResource( 1 )
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@ -161,6 +161,26 @@ __meta__ = {
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[node name="HUD" parent="." instance=ExtResource( 2 )]
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[node name="HUD" parent="." instance=ExtResource( 2 )]
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song_name = "♫Moon Trail 2023"
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song_name = "♫Moon Trail 2023"
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[node name="Depth1" type="Light2D" parent="."]
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position = Vector2( 0, 192 )
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scale = Vector2( 256, 192 )
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texture = ExtResource( 34 )
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offset = Vector2( 0.5, 0.5 )
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color = Color( 0.148438, 0.0363846, 0.126981, 1 )
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energy = 0.25
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mode = 2
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range_layer_min = -50
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[node name="Depth2" type="Light2D" parent="."]
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position = Vector2( 0, 384 )
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scale = Vector2( 256, 192 )
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texture = ExtResource( 34 )
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offset = Vector2( 0.5, 0.5 )
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color = Color( 0.333333, 0.0901961, 0.0901961, 1 )
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energy = 0.5
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mode = 2
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range_layer_min = -50
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[node name="Player" parent="." instance=ExtResource( 8 )]
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[node name="Player" parent="." instance=ExtResource( 8 )]
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position = Vector2( 24, 560 )
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position = Vector2( 24, 560 )
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underwater = true
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underwater = true
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@ -76,7 +76,6 @@ material = SubResource( 7 )
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position = Vector2( 0, -1 )
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position = Vector2( 0, -1 )
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frames = SubResource( 5 )
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frames = SubResource( 5 )
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animation = "key"
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animation = "key"
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frame = 2
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playing = true
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playing = true
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centered = false
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centered = false
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@ -91,6 +90,7 @@ position = Vector2( 4, 4 )
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shape = SubResource( 6 )
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shape = SubResource( 6 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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light_mask = 0
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position = Vector2( 4.5, 4 )
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position = Vector2( 4.5, 4 )
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amount = 1
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amount = 1
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lifetime = 2.0
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lifetime = 2.0
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@ -40,6 +40,7 @@ script = ExtResource( 3 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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modulate = Color( 0.861621, 0.868095, 0.96844, 1 )
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modulate = Color( 0.861621, 0.868095, 0.96844, 1 )
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light_mask = 0
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material = SubResource( 7 )
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material = SubResource( 7 )
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position = Vector2( 5, 3 )
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position = Vector2( 5, 3 )
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texture = ExtResource( 2 )
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texture = ExtResource( 2 )
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@ -57,6 +58,7 @@ shape = SubResource( 6 )
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anims/glow = SubResource( 8 )
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anims/glow = SubResource( 8 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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light_mask = 0
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position = Vector2( 4.5, 2.5 )
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position = Vector2( 4.5, 2.5 )
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amount = 1
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amount = 1
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lifetime = 2.0
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lifetime = 2.0
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@ -58,10 +58,11 @@ script = ExtResource( 3 )
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particle_colors = [ Color( 1, 0.741176, 0.709804, 1 ), Color( 1, 0.968627, 0.709804, 1 ), Color( 0.709804, 1, 0.74902, 1 ), Color( 0.709804, 0.752941, 1, 1 ), Color( 1, 0.709804, 0.984314, 1 ) ]
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particle_colors = [ Color( 1, 0.741176, 0.709804, 1 ), Color( 1, 0.968627, 0.709804, 1 ), Color( 0.709804, 1, 0.74902, 1 ), Color( 0.709804, 0.752941, 1, 1 ), Color( 1, 0.709804, 0.984314, 1 ) ]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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light_mask = 0
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material = SubResource( 10 )
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material = SubResource( 10 )
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position = Vector2( -1, -3 )
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position = Vector2( -1, -3 )
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frames = SubResource( 8 )
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frames = SubResource( 8 )
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frame = 4
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frame = 1
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playing = true
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playing = true
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centered = false
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centered = false
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@ -75,6 +76,7 @@ position = Vector2( 4, 4 )
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shape = SubResource( 9 )
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shape = SubResource( 9 )
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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[node name="Sparkles" type="CPUParticles2D" parent="."]
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light_mask = 0
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position = Vector2( 4.5, 4 )
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position = Vector2( 4.5, 4 )
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amount = 1
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amount = 1
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lifetime = 2.0
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lifetime = 2.0
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@ -28,19 +28,19 @@ extents = Vector2( 4, 4 )
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[sub_resource type="Animation" id=8]
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[sub_resource type="Animation" id=8]
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resource_name = "glow"
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resource_name = "glow"
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length = 3.0
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length = 2.0
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loop = true
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loop = true
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("AnimatedSprite:modulate")
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tracks/0/path = NodePath("AnimatedSprite:modulate")
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tracks/0/interp = 1
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.5, 2.9 ),
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"times": PoolRealArray( 0, 1, 2 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"transitions": PoolRealArray( 0.5, 4, 1 ),
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"update": 0,
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 0.396078, 0.396078, 0.396078, 1 ), Color( 1, 1, 1, 1 ) ]
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"values": [ Color( 1.5, 1.5, 1.5, 1 ), Color( 0.8, 0.8, 0.8, 1 ), Color( 1.5, 1.5, 1.5, 1 ) ]
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}
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}
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[sub_resource type="Animation" id=9]
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[sub_resource type="Animation" id=9]
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@ -61,12 +61,11 @@ tracks/0/keys = {
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[node name="Fish" type="Node2D" groups=["enemy"]]
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[node name="Fish" type="Node2D" groups=["enemy"]]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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score_for_killing = 15
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node_to_flip = NodePath("AnimatedSprite")
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node_to_flip = NodePath("AnimatedSprite")
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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modulate = Color( 0.830741, 0.830741, 0.830741, 1 )
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modulate = Color( 0.8, 0.8, 0.8, 1 )
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position = Vector2( 0, 5.79026 )
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light_mask = 0
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frames = SubResource( 4 )
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frames = SubResource( 4 )
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frame = 2
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frame = 2
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playing = true
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playing = true
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