revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths.

This commit is contained in:
Haze Weathers 2024-01-16 03:22:17 -05:00
parent 70ef1a8450
commit 4848dca875
6 changed files with 38 additions and 14 deletions

View file

@ -58,10 +58,11 @@ script = ExtResource( 3 )
particle_colors = [ Color( 1, 0.741176, 0.709804, 1 ), Color( 1, 0.968627, 0.709804, 1 ), Color( 0.709804, 1, 0.74902, 1 ), Color( 0.709804, 0.752941, 1, 1 ), Color( 1, 0.709804, 0.984314, 1 ) ]
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
light_mask = 0
material = SubResource( 10 )
position = Vector2( -1, -3 )
frames = SubResource( 8 )
frame = 4
frame = 1
playing = true
centered = false
@ -75,6 +76,7 @@ position = Vector2( 4, 4 )
shape = SubResource( 9 )
[node name="Sparkles" type="CPUParticles2D" parent="."]
light_mask = 0
position = Vector2( 4.5, 4 )
amount = 1
lifetime = 2.0