revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths.
This commit is contained in:
parent
70ef1a8450
commit
4848dca875
6 changed files with 38 additions and 14 deletions
|
@ -40,6 +40,7 @@ script = ExtResource( 3 )
|
|||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
modulate = Color( 0.861621, 0.868095, 0.96844, 1 )
|
||||
light_mask = 0
|
||||
material = SubResource( 7 )
|
||||
position = Vector2( 5, 3 )
|
||||
texture = ExtResource( 2 )
|
||||
|
@ -57,6 +58,7 @@ shape = SubResource( 6 )
|
|||
anims/glow = SubResource( 8 )
|
||||
|
||||
[node name="Sparkles" type="CPUParticles2D" parent="."]
|
||||
light_mask = 0
|
||||
position = Vector2( 4.5, 2.5 )
|
||||
amount = 1
|
||||
lifetime = 2.0
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue