revisit abyss lighting. make bullet fish, stars, and shards draw at full brightness as they glow in the depths.

This commit is contained in:
Haze Weathers 2024-01-16 03:22:17 -05:00
parent 70ef1a8450
commit 4848dca875
6 changed files with 38 additions and 14 deletions

View file

@ -40,6 +40,7 @@ script = ExtResource( 3 )
[node name="Sprite" type="Sprite" parent="."]
modulate = Color( 0.861621, 0.868095, 0.96844, 1 )
light_mask = 0
material = SubResource( 7 )
position = Vector2( 5, 3 )
texture = ExtResource( 2 )
@ -57,6 +58,7 @@ shape = SubResource( 6 )
anims/glow = SubResource( 8 )
[node name="Sparkles" type="CPUParticles2D" parent="."]
light_mask = 0
position = Vector2( 4.5, 2.5 )
amount = 1
lifetime = 2.0