enemies can be squashed by rocks

This commit is contained in:
pennyrigate 2022-12-07 02:23:21 -05:00
parent 20fa885736
commit 4790b2b2a4
9 changed files with 34 additions and 26 deletions

View file

@ -1,6 +1,7 @@
extends Node2D
export var can_be_killed_by_sword = true
export var can_be_squashed = true
func _on_Area2D_area_entered(area):
#Kill player
@ -10,4 +11,8 @@ func _on_Area2D_area_entered(area):
if area.is_in_group("sword"):
if can_be_killed_by_sword:
queue_free()
#Die from rock/ get squashed
if area.is_in_group("squash"):
var squasher = area.get_parent()
if squasher.position.y + squasher.bottom.position.y < global_position.y:
queue_free()