exit doors use keys instead of shards

This commit is contained in:
pennyrigate 2023-05-08 03:31:25 -04:00
parent 9c9cc7c6b6
commit 469efad30d
8 changed files with 10 additions and 9 deletions

View file

@ -69,7 +69,7 @@ tile_data = PoolIntArray( 393226, 536870912, 196609, 458762, 536870912, 196609,
[node name="Exit" parent="." instance=ExtResource( 5 )]
position = Vector2( 8, 164 )
z_index = 0
cost = 4
cost = 25
[node name="Enemies" type="Node2D" parent="."]