exit doors use keys instead of shards
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8 changed files with 10 additions and 9 deletions
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@ -69,7 +69,7 @@ tile_data = PoolIntArray( 393226, 536870912, 196609, 458762, 536870912, 196609,
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[node name="Exit" parent="." instance=ExtResource( 5 )]
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position = Vector2( 8, 164 )
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z_index = 0
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cost = 4
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cost = 25
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[node name="Enemies" type="Node2D" parent="."]
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