GET BZAPPED

This commit is contained in:
Haze Weathers 2024-07-08 16:36:30 -04:00
parent c97f41fb47
commit 45ffc4d3b7
5 changed files with 303 additions and 6 deletions

View file

@ -151,6 +151,9 @@ func spawn_arrow() -> void:
func die() -> void:
state_chart.send_event("hurt")
func zap() -> void:
state_chart.send_event("zapped")
func set_underwater_audio(value):
var idx = AudioServer.get_bus_index("Master")
AudioServer.set_bus_effect_enabled(idx,0,value)
@ -540,3 +543,29 @@ func _on_OxygenTimer_timeout():
#Reset low oxygen effect when leaving level
func _on_Player_tree_exited():
set_underwater_audio(false)
func _on_Zapping_state_entered():
velocity = Vector2.ZERO
Audio.play_sound(Audio.a_die_zap, Audio.ac_die)
animation_player.call_deferred("play", "zap")
func make_blood():
var particles = DeathSplatter.instance()
particles.global_position = death_splatter_position.global_position
particles.emitting = true
get_parent().add_child(particles)
for i in 16:
var spray = BloodSpray.instance()
spray.pause_mode = PAUSE_MODE_PROCESS
Physics2DServer.set_active(true)
spray.global_position = death_splatter_position.global_position
spray.velocity = Vector2(randf() * 80.0, 0.0).rotated(randf() * TAU)
spray.stains_player = false
get_parent().add_child(spray)
func _on_Zapping_state_exited():
$Graphics/ZapSprite.visible = false
emit_signal("died")