re-written save and level data system :)
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13 changed files with 177 additions and 93 deletions
15
level_data.gd
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15
level_data.gd
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tool
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extends Node
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export var levels = [] setget set_levels
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func set_levels(value):
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levels = value
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for i in levels.size():
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if !levels[i]:
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levels[i] = LevelEntry.new()
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levels[i].resource_name = "New Entry"
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func _ready():
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if !Engine.editor_hint:
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print(levels[0].title)
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