re-written save and level data system :)

This commit is contained in:
Haze Weathers 2023-01-27 09:51:50 -05:00
parent f3debf74cf
commit 45ddbd5c04
13 changed files with 177 additions and 93 deletions

View file

@ -2,7 +2,7 @@
[ext_resource path="res://scripts/scaling.gd" type="Script" id=1]
[ext_resource path="res://graphics/borders/prideborder.png" type="Texture" id=2]
[ext_resource path="res://maps/canopy.tscn" type="PackedScene" id=3]
[ext_resource path="res://maps/level_select.tscn" type="PackedScene" id=3]
[ext_resource path="res://scripts/crt.gdshader" type="Shader" id=4]
[ext_resource path="res://scripts/theme.tres" type="Theme" id=5]
@ -48,7 +48,7 @@ size = Vector2( 256, 192 )
handle_input_locally = false
render_target_update_mode = 3
[node name="Map" parent="ViewportContainer/Viewport" instance=ExtResource( 3 )]
[node name="LevelSelect" parent="ViewportContainer/Viewport" instance=ExtResource( 3 )]
[node name="CheatLayer" type="CanvasLayer" parent="ViewportContainer/Viewport"]
layer = 127