ms. x lore

This commit is contained in:
pennyrigate 2023-10-15 00:27:05 -04:00
parent c6f6dcfc0c
commit 4570202be4
2 changed files with 45 additions and 2 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=2] [gd_scene load_steps=27 format=2]
[ext_resource path="res://maps/station.gd" type="Script" id=1] [ext_resource path="res://maps/station.gd" type="Script" id=1]
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2] [ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
@ -23,6 +23,8 @@
[ext_resource path="res://objects/environment/barrier/jail_bars.tscn" type="PackedScene" id=21] [ext_resource path="res://objects/environment/barrier/jail_bars.tscn" type="PackedScene" id=21]
[ext_resource path="res://objects/npc/msx.tscn" type="PackedScene" id=22] [ext_resource path="res://objects/npc/msx.tscn" type="PackedScene" id=22]
[ext_resource path="res://objects/environment/barrier/barrier.tscn" type="PackedScene" id=23] [ext_resource path="res://objects/environment/barrier/barrier.tscn" type="PackedScene" id=23]
[ext_resource path="res://audio/sounds/die.wav" type="AudioStream" id=24]
[ext_resource path="res://objects/lore/station/msx.tscn" type="PackedScene" id=25]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 4, 120 ) extents = Vector2( 4, 120 )
@ -31,6 +33,7 @@ extents = Vector2( 4, 120 )
pause_mode = 1 pause_mode = 1
script = ExtResource( 1 ) script = ExtResource( 1 )
music = ExtResource( 9 ) music = ExtResource( 9 )
lore_entries = [ ExtResource( 25 ) ]
[node name="Camera2D" parent="." instance=ExtResource( 6 )] [node name="Camera2D" parent="." instance=ExtResource( 6 )]
@ -74,13 +77,14 @@ tile_data = PoolIntArray( 393226, 536870912, 196609, 458762, 536870912, 196609,
[node name="Exit" parent="." instance=ExtResource( 5 )] [node name="Exit" parent="." instance=ExtResource( 5 )]
position = Vector2( 8, 164 ) position = Vector2( 8, 164 )
z_index = 0
cost = 25 cost = 25
[node name="Enemies" type="Node2D" parent="."] [node name="Enemies" type="Node2D" parent="."]
[node name="Cop" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 88, 112 ) position = Vector2( 88, 112 )
blood = true
death_sound = ExtResource( 24 )
left_boundary = 3.0 left_boundary = 3.0
right_boundary = 6.0 right_boundary = 6.0
turn_time = 1.0 turn_time = 1.0
@ -88,28 +92,40 @@ turn_time = 1.0
[node name="Cop2" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop2" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 136, 160 ) position = Vector2( 136, 160 )
scale = Vector2( -1, 1 ) scale = Vector2( -1, 1 )
blood = true
death_sound = ExtResource( 24 )
turn_time = inf turn_time = inf
[node name="Cop3" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop3" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 200, 112 ) position = Vector2( 200, 112 )
blood = true
death_sound = ExtResource( 24 )
turn_time = inf turn_time = inf
[node name="Cop9" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop9" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 400, 160 ) position = Vector2( 400, 160 )
blood = true
death_sound = ExtResource( 24 )
left_boundary = 5.0 left_boundary = 5.0
[node name="Cop10" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop10" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 680, 160 ) position = Vector2( 680, 160 )
scale = Vector2( -1, 1 ) scale = Vector2( -1, 1 )
blood = true
death_sound = ExtResource( 24 )
walk_speed = 0.0 walk_speed = 0.0
[node name="Cop6" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop6" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 184, 56 ) position = Vector2( 184, 56 )
blood = true
death_sound = ExtResource( 24 )
left_boundary = 4.0 left_boundary = 4.0
right_boundary = 4.0 right_boundary = 4.0
[node name="Cop7" parent="Enemies" instance=ExtResource( 10 )] [node name="Cop7" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 352, 19 ) position = Vector2( 352, 19 )
blood = true
death_sound = ExtResource( 24 )
left_boundary = 10.0 left_boundary = 10.0
[node name="LaserWall" parent="Enemies" instance=ExtResource( 15 )] [node name="LaserWall" parent="Enemies" instance=ExtResource( 15 )]

View file

@ -0,0 +1,27 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://objects/lore/lore.tscn" type="PackedScene" id=2]
[ext_resource path="res://graphics/npc/msx_idle.png" type="Texture" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
[node name="Lore" instance=ExtResource( 2 )]
[node name="TextureRect" parent="Panel" index="0"]
material = SubResource( 1 )
texture = ExtResource( 3 )
[node name="Control" parent="." index="1"]
margin_top = 42.0
margin_bottom = 149.0
[node name="Label" parent="Control" index="0"]
margin_top = 3.0
margin_bottom = 104.0
text = "Name: Ms. X (Marisa Xevious)
Birthday: October 21, 2062
A young trans woman locked away for such frivolous crimes as shoplifting and marijuana possession. her reliance on weed causes a lot of issues in her life."