This commit is contained in:
pennyrigate 2023-11-05 21:07:16 -05:00
parent dfc203fa41
commit 436c604849
5 changed files with 1533 additions and 0 deletions

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/sg_2083.png-e75cfae4b8483550759568a2ca940538.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/enemy/boss/stg_2600/sg_2083.png"
dest_files=[ "res://.import/sg_2083.png-e75cfae4b8483550759568a2ca940538.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://objects/enemy/boss/sg2083.tscn" type="PackedScene" id=1]
[ext_resource path="res://graphics/backgrounds/factory.png" type="Texture" id=4]
[ext_resource path="res://maps/boss/boss2_arena.gd" type="Script" id=5]
[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=6]
[ext_resource path="res://audio/music/klystron_vip.ogg" type="AudioStream" id=7]
[ext_resource path="res://objects/lore/boss/dr_intelli.tscn" type="PackedScene" id=11]
[ext_resource path="res://objects/delayed_instance.tscn" type="PackedScene" id=12]
[ext_resource path="res://objects/environment/death tile/death_tile.tscn" type="PackedScene" id=13]
[ext_resource path="res://objects/lore/boss/2600.tscn" type="PackedScene" id=17]
[node name="Map" type="Node2D" groups=["map"]]
pause_mode = 1
script = ExtResource( 5 )
music = ExtResource( 7 )
lore_entries = [ ExtResource( 17 ), ExtResource( 11 ) ]
[node name="HUD" parent="." instance=ExtResource( 6 )]
song_name = "♫Klystron VIP"
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 128, 96 )
z_index = -2
texture = ExtResource( 4 )
__meta__ = {
"_edit_lock_": true
}
[node name="DelayedArrow" parent="." instance=ExtResource( 12 )]
delay = 0.1
autostart = true
[node name="DelayedArrow2" parent="." instance=ExtResource( 12 )]
delay = 0.1
[node name="DelayedArrow3" parent="." instance=ExtResource( 12 )]
delay = 0.1
[node name="DeathTile" parent="." instance=ExtResource( 13 )]
position = Vector2( 0, 192 )
scale = Vector2( 32, 1 )
[node name="ExitTimer" type="Timer" parent="."]
wait_time = 5.0
one_shot = true
[node name="Enemies" type="Node2D" parent="."]
[node name="ColorRect" type="ColorRect" parent="."]
visible = false
margin_left = 155.0
margin_top = 75.0
margin_right = 163.0
margin_bottom = 228.0
rect_rotation = 45.0
[node name="ColorRect3" type="ColorRect" parent="."]
visible = false
margin_left = 152.0
margin_top = 67.0
margin_right = 160.0
margin_bottom = 220.0
rect_rotation = 70.0
[node name="ColorRect2" type="ColorRect" parent="."]
visible = false
margin_left = 8.0
margin_top = 59.0
margin_right = 152.0
margin_bottom = 67.0
[node name="2600" parent="." instance=ExtResource( 1 )]
position = Vector2( 146, 11 )
[connection signal="timeout" from="ExitTimer" to="." method="_on_ExitTimer_timeout"]

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extends Node2D
const Bullet = preload("res://objects/enemy/2600_bullet.tscn")
export var shot_speed: float = 50
export var fire_rate: float = 1
onready var bullet_positions = $"%BulletPositions"
onready var shoot_timer = $ShootTimer
onready var anims = $AnimationPlayer
onready var head_sprite = $"%Head"
func _input(event):
if Input.is_action_pressed("shoot"):
shoot()
func shoot():
Audio.play_sound(Audio.a_bullet_barrage,Audio.ac_boss)
for pos in bullet_positions.get_children():
var bullet = Bullet.instance()
bullet.global_position = pos.global_position
bullet.direction = Vector2.LEFT.rotated(pos.rotation)
bullet.speed = shot_speed
get_parent().add_child(bullet)
shoot_timer.wait_time = fire_rate

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