made launch rigid more generic

This commit is contained in:
pennyrigate 2023-02-21 15:56:47 -05:00
parent 65a4fd8742
commit 40e10663d6
7 changed files with 158 additions and 19 deletions

9
objects/enemy/tin_die.gd Normal file
View file

@ -0,0 +1,9 @@
extends Node2D
func _ready():
$AnimatedSprite.playing = true
func _on_AnimatedSprite_animation_finished():
$AnimatedSprite.queue_free()