made launch rigid more generic
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7 changed files with 158 additions and 19 deletions
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extends RigidBody2D
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#MINUMUM AND MAXIMUM IMPULSE
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var impulse_min = 100
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var impulse_max = 300
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var rot = 0
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func _ready():
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#SHOOT OFF AT A RANDOM DIRECTION
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var impulse_strength = rand_range(impulse_min, impulse_max)
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var angle = rand_range(-360,360)
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apply_central_impulse(Vector2(cos(angle), sin(angle)) * impulse_strength)
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