made launch rigid more generic

This commit is contained in:
pennyrigate 2023-02-21 15:56:47 -05:00
parent 65a4fd8742
commit 40e10663d6
7 changed files with 158 additions and 19 deletions

View file

@ -1,13 +0,0 @@
extends RigidBody2D
#MINUMUM AND MAXIMUM IMPULSE
var impulse_min = 100
var impulse_max = 300
var rot = 0
func _ready():
#SHOOT OFF AT A RANDOM DIRECTION
var impulse_strength = rand_range(impulse_min, impulse_max)
var angle = rand_range(-360,360)
apply_central_impulse(Vector2(cos(angle), sin(angle)) * impulse_strength)

View file

@ -3,7 +3,7 @@
[ext_resource path="res://graphics/enemy/boss/scrump_gore/eyestalk.png" type="Texture" id=1]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/eye.png" type="Texture" id=2]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/headupper.png" type="Texture" id=3]
[ext_resource path="res://objects/enemy/boss/boss1_gore.gd" type="Script" id=4]
[ext_resource path="res://scripts/launch_rigid.gd" type="Script" id=4]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/headlower.png" type="Texture" id=5]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle5.png" type="Texture" id=6]
[ext_resource path="res://graphics/enemy/boss/scrump_gore/tentacle3.png" type="Texture" id=7]