added glowy eye to emitter

This commit is contained in:
pennyrigate 2023-04-07 14:47:08 -04:00
parent d6e35580fd
commit 408c1062ed
2 changed files with 31 additions and 5 deletions

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@ -1,9 +1,10 @@
[gd_scene load_steps=7 format=2] [gd_scene load_steps=9 format=2]
[ext_resource path="res://graphics/enemy/laser_wall.png" type="Texture" id=1] [ext_resource path="res://graphics/enemy/laser_wall.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/laser_wall.gd" type="Script" id=2] [ext_resource path="res://objects/enemy/laser_wall.gd" type="Script" id=2]
[ext_resource path="res://shaders/color_noise.gdshader" type="Shader" id=3] [ext_resource path="res://shaders/color_noise.gdshader" type="Shader" id=3]
[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4] [ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4]
[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=5]
[sub_resource type="ShaderMaterial" id=1] [sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 3 ) shader = ExtResource( 3 )
@ -13,16 +14,28 @@ shader_param/noise_intensity = 0.5
[sub_resource type="Curve" id=2] [sub_resource type="Curve" id=2]
_data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ] _data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ]
[sub_resource type="Animation" id=3]
resource_name = "eye hue"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Eye:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.5, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
}
[node name="LaserWall" type="Node2D"] [node name="LaserWall" type="Node2D"]
script = ExtResource( 2 ) script = ExtResource( 2 )
blood = false blood = false
speed = 16 speed = 16
flip_sprite = false flip_sprite = false
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="Laser" type="Line2D" parent="."] [node name="Laser" type="Line2D" parent="."]
material = SubResource( 1 ) material = SubResource( 1 )
position = Vector2( 4, 2 ) position = Vector2( 4, 2 )
@ -55,3 +68,16 @@ angle_random = 1.0
scale_amount = 0.3 scale_amount = 0.3
scale_amount_curve = SubResource( 2 ) scale_amount_curve = SubResource( 2 )
color = Color( 1, 1, 0.290196, 1 ) color = Color( 1, 1, 0.290196, 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
[node name="Eye" type="Sprite" parent="."]
modulate = Color( 0.560784, 1, 0.560784, 1 )
position = Vector2( 4, 1 )
texture = ExtResource( 5 )
[node name="EyeAnim" type="AnimationPlayer" parent="."]
autoplay = "eye hue"
"anims/eye hue" = SubResource( 3 )