added glowy eye to emitter
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d6e35580fd
commit
408c1062ed
2 changed files with 31 additions and 5 deletions
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@ -1,9 +1,10 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://graphics/enemy/laser_wall.png" type="Texture" id=1]
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[ext_resource path="res://objects/enemy/laser_wall.gd" type="Script" id=2]
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[ext_resource path="res://shaders/color_noise.gdshader" type="Shader" id=3]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=4]
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[ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=5]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 3 )
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@ -13,16 +14,28 @@ shader_param/noise_intensity = 0.5
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[sub_resource type="Curve" id=2]
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_data = [ Vector2( 0, 1 ), 0.0, -1.45746, 0, 0, Vector2( 1, 0 ), 0.00323196, 0.0, 0, 0 ]
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[sub_resource type="Animation" id=3]
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resource_name = "eye hue"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Eye:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ]
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}
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[node name="LaserWall" type="Node2D"]
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script = ExtResource( 2 )
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blood = false
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speed = 16
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flip_sprite = false
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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[node name="Laser" type="Line2D" parent="."]
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material = SubResource( 1 )
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position = Vector2( 4, 2 )
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@ -55,3 +68,16 @@ angle_random = 1.0
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scale_amount = 0.3
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scale_amount_curve = SubResource( 2 )
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color = Color( 1, 1, 0.290196, 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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centered = false
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[node name="Eye" type="Sprite" parent="."]
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modulate = Color( 0.560784, 1, 0.560784, 1 )
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position = Vector2( 4, 1 )
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texture = ExtResource( 5 )
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[node name="EyeAnim" type="AnimationPlayer" parent="."]
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autoplay = "eye hue"
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"anims/eye hue" = SubResource( 3 )
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