added crates!
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parent
002184cc64
commit
3d3b7ce0cf
4 changed files with 68 additions and 14 deletions
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@ -7,7 +7,7 @@
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scripts/delete_on_game_running.gd" type="Script" id=6]
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[ext_resource path="res://objects/enemy/steam.tscn" type="PackedScene" id=7]
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[ext_resource path="res://objects/environment/rock/rock.tscn" type="PackedScene" id=8]
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[ext_resource path="res://objects/environment/rock/crate.tscn" type="PackedScene" id=8]
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[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=9]
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[ext_resource path="res://graphics/secret/i_cant_take_it_anymore.png" type="Texture" id=10]
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[ext_resource path="res://objects/enemy/rolling_saw.tscn" type="PackedScene" id=11]
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@ -77,15 +77,6 @@ tile_data = PoolIntArray( 196618, 0, 196608, 262154, 0, 196608, 327690, 0, 19660
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[node name="Environment" type="Node2D" parent="."]
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[node name="Rock" parent="Environment" instance=ExtResource( 8 )]
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position = Vector2( 314, 145 )
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[node name="Rock4" parent="Environment" instance=ExtResource( 8 )]
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position = Vector2( 536, 80 )
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[node name="Rock2" parent="Environment" instance=ExtResource( 8 )]
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position = Vector2( 146, 113 )
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[node name="TurningPlatform" parent="Environment" instance=ExtResource( 9 )]
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position = Vector2( 88, 160 )
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time = 30.0
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@ -159,6 +150,15 @@ position = Vector2( 332, 63 )
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scale = Vector2( 1, 17 )
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cost = 15
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[node name="Rock3" parent="Environment" instance=ExtResource( 8 )]
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position = Vector2( 146, 113 )
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[node name="Rock5" parent="Environment" instance=ExtResource( 8 )]
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position = Vector2( 314, 145 )
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[node name="Rock6" parent="Environment" instance=ExtResource( 8 )]
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position = Vector2( 536, 80 )
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Steam" parent="Enemies" groups=["button1"] instance=ExtResource( 7 )]
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@ -239,13 +239,16 @@ up_boundary = 5.0
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down_boundary = 2.0
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[node name="Tin5" parent="Enemies" instance=ExtResource( 12 )]
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position = Vector2( 360, 168 )
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up_boundary = 6.0
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position = Vector2( 368, 160 )
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up_boundary = 5.0
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down_boundary = 1.0
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speed = 40
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[node name="Tin6" parent="Enemies" instance=ExtResource( 12 )]
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position = Vector2( 408, 160 )
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up_boundary = 6.0
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up_boundary = 5.0
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down_boundary = 1.0
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speed = 40
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move_direction = 1
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[node name="Tin2" parent="Enemies" instance=ExtResource( 12 )]
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@ -284,7 +287,6 @@ on_time = inf
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[node name="Roboturret" parent="Enemies" instance=ExtResource( 13 )]
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position = Vector2( 200, 168 )
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shoot_time = 2.5
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[node name="Roboturret5" parent="Enemies" instance=ExtResource( 13 )]
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position = Vector2( 392, 105 )
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