added crates!

This commit is contained in:
pennyrigate 2023-03-21 16:48:45 -04:00
parent 002184cc64
commit 3d3b7ce0cf
4 changed files with 68 additions and 14 deletions

View file

@ -7,7 +7,7 @@
[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=5]
[ext_resource path="res://scripts/delete_on_game_running.gd" type="Script" id=6]
[ext_resource path="res://objects/enemy/steam.tscn" type="PackedScene" id=7]
[ext_resource path="res://objects/environment/rock/rock.tscn" type="PackedScene" id=8]
[ext_resource path="res://objects/environment/rock/crate.tscn" type="PackedScene" id=8]
[ext_resource path="res://objects/environment/turniwood/turning_platform.tscn" type="PackedScene" id=9]
[ext_resource path="res://graphics/secret/i_cant_take_it_anymore.png" type="Texture" id=10]
[ext_resource path="res://objects/enemy/rolling_saw.tscn" type="PackedScene" id=11]
@ -77,15 +77,6 @@ tile_data = PoolIntArray( 196618, 0, 196608, 262154, 0, 196608, 327690, 0, 19660
[node name="Environment" type="Node2D" parent="."]
[node name="Rock" parent="Environment" instance=ExtResource( 8 )]
position = Vector2( 314, 145 )
[node name="Rock4" parent="Environment" instance=ExtResource( 8 )]
position = Vector2( 536, 80 )
[node name="Rock2" parent="Environment" instance=ExtResource( 8 )]
position = Vector2( 146, 113 )
[node name="TurningPlatform" parent="Environment" instance=ExtResource( 9 )]
position = Vector2( 88, 160 )
time = 30.0
@ -159,6 +150,15 @@ position = Vector2( 332, 63 )
scale = Vector2( 1, 17 )
cost = 15
[node name="Rock3" parent="Environment" instance=ExtResource( 8 )]
position = Vector2( 146, 113 )
[node name="Rock5" parent="Environment" instance=ExtResource( 8 )]
position = Vector2( 314, 145 )
[node name="Rock6" parent="Environment" instance=ExtResource( 8 )]
position = Vector2( 536, 80 )
[node name="Enemies" type="Node2D" parent="."]
[node name="Steam" parent="Enemies" groups=["button1"] instance=ExtResource( 7 )]
@ -239,13 +239,16 @@ up_boundary = 5.0
down_boundary = 2.0
[node name="Tin5" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 360, 168 )
up_boundary = 6.0
position = Vector2( 368, 160 )
up_boundary = 5.0
down_boundary = 1.0
speed = 40
[node name="Tin6" parent="Enemies" instance=ExtResource( 12 )]
position = Vector2( 408, 160 )
up_boundary = 6.0
up_boundary = 5.0
down_boundary = 1.0
speed = 40
move_direction = 1
[node name="Tin2" parent="Enemies" instance=ExtResource( 12 )]
@ -284,7 +287,6 @@ on_time = inf
[node name="Roboturret" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 200, 168 )
shoot_time = 2.5
[node name="Roboturret5" parent="Enemies" instance=ExtResource( 13 )]
position = Vector2( 392, 105 )