fix restart+game over crash

This commit is contained in:
Haze Weathers 2023-10-16 17:49:07 -04:00
parent 8b5b68b338
commit 3cfcc4eef7

View file

@ -46,6 +46,7 @@ var enemy_speed_factor: float = 1.0 # multiplier of enemy speed
var is_easy_mode: bool = false # whether to do easy-specific behaviors
var use_lives: bool = false
var can_pause: bool = true
var can_restart: bool = true
var current_palette: String = "default"
var still_playing: bool = false
@ -225,6 +226,7 @@ func format_time(seconds: float) -> String:
#Restart level
func restart_level():
if can_restart:
clear_collectibles()
Audio.ac_climb.stop()
Audio.ac_die.stop()
@ -248,7 +250,8 @@ func has_collection_bonus():
# called when player dies
func _on_player_died() -> void:
deaths += 1
if lives <= 0 and use_lives:
if use_lives and lives <= 0:
can_restart = false
Audio.play_sound(Audio.a_game_over, Audio.ac_die)
get_tree().get_nodes_in_group("player")[0].queue_free()
var time_tween = create_tween()
@ -262,6 +265,7 @@ func _on_player_died() -> void:
var map = get_map()
var gover = load("res://menus/game_over.tscn").instance()
map.add_child(gover)
can_restart = true
else:
# count death
lives -= 1