hitting a corner in falling state pushes sg back (fixes #62)
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@ -67,6 +67,9 @@ func _physics_process(delta):
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State.FALL:
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_process_fall()
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continue
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State.IDLE, State.FALL:
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_process_idle_fall()
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continue
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State.JUMP, State.FALL:
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_process_jump_fall()
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continue
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@ -148,6 +151,11 @@ func _process_fall():
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#Cant move in air
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if !can_move_in_air: velocity.x = 0
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#Corner collision
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func _process_idle_fall():
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if is_on_wall():
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position.x += get_last_slide_collision().normal.x
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func _process_jump_fall():
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check_double_jump()
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move(walk_speed,0,true)
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