saving and level list
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parent
38ef040ae9
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39a7eb14b4
13 changed files with 128 additions and 52 deletions
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@ -20,7 +20,7 @@ func _physics_process(delta):
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#Gold Counter
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gold_counter.text = "%02d" % Game.golds
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#Shard Counter
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shard_counter.text = "%02d" % Game.shards
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shard_counter.text = str(Game.shards)
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#Star Counter
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red_star.visible = Game.stars[0]
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yellow_star.visible = Game.stars[1]
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@ -28,7 +28,7 @@ func _physics_process(delta):
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blue_star.visible = Game.stars[3]
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magenta_star.visible = Game.stars[4]
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#Score Counter
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score_counter.text = "%06d" % Game.score
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score_counter.text = "%05d" % Game.score
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#Arrow Counter
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arrow_counter.text = str(Game.arrows)
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##TOUCH UP LATER
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@ -38,10 +38,4 @@ func _physics_process(delta):
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high_counter.text = str("HIGH:") + str("%06d" % Game.high_score)
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##Timer
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Game.time += delta
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var minutes = str(floor(Game.time / 60))
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var seconds = floor(fmod(Game.time,60))
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var milliseconds := floor(fmod(Game.time, 1) * 100)
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if Game.time < 600:
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time_counter.text = minutes + ":" + ("%02d" % seconds) + ":" + ("%02d" % milliseconds)
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else:
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time_counter.text = "9:59:99"
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time_counter.text = Game.timeify(Game.time)
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