fixed collapse bug
This commit is contained in:
parent
4b7db186c7
commit
398e39ff1b
7 changed files with 103 additions and 46 deletions
|
@ -14,24 +14,26 @@ onready var shoot_timer = $ShootTimer
|
|||
onready var anims = $AnimationPlayer
|
||||
onready var head_sprite = $Body/Head
|
||||
|
||||
#func _ready():
|
||||
# for node in get_tree().get_nodes_in_group("collapse_block"):
|
||||
# if node.has_method("_on_collapse"):
|
||||
# connect("collapse", node, "_on_collapse")
|
||||
|
||||
func _on_ShootTimer_timeout():
|
||||
if can_shoot:
|
||||
Audio.play_sound(Audio.a_bullet_barrage,Audio.ac_boss)
|
||||
for pos in positions.get_children():
|
||||
var bullet = Bullet.instance()
|
||||
bullet.global_position = pos.global_position
|
||||
bullet.direction = Vector2.LEFT.rotated(pos.rotation)
|
||||
bullet.speed = shot_speed
|
||||
get_parent().add_child(bullet)
|
||||
shoot_timer.wait_time = fire_rate
|
||||
if can_shoot: shoot()
|
||||
|
||||
func shoot():
|
||||
Audio.play_sound(Audio.a_bullet_barrage,Audio.ac_boss)
|
||||
for pos in positions.get_children():
|
||||
var bullet = Bullet.instance()
|
||||
bullet.global_position = pos.global_position
|
||||
bullet.direction = Vector2.LEFT.rotated(pos.rotation)
|
||||
bullet.speed = shot_speed
|
||||
get_parent().add_child(bullet)
|
||||
shoot_timer.wait_time = fire_rate
|
||||
|
||||
func _play_laser_sound(play: bool):
|
||||
if play:
|
||||
Audio.play_sound(Audio.a_rainbow_laser,Audio.ac_boss)
|
||||
else:
|
||||
Audio.ac_boss.playing = false
|
||||
|
||||
func _play_laser_sound():
|
||||
Audio.play_sound(Audio.a_rainbow_laser,Audio.ac_boss)
|
||||
|
||||
func die():
|
||||
hp -= 1
|
||||
|
@ -45,6 +47,7 @@ func die():
|
|||
shot_speed = 70
|
||||
fire_rate = 0.8
|
||||
emit_signal("entered_phase", 3)
|
||||
$Body/Head/Intelli.visible = true
|
||||
head_sprite.texture = load("res://graphics/enemy/boss/stg2600_head_broken.png")
|
||||
0:
|
||||
queue_free()
|
||||
|
|
|
@ -43,7 +43,7 @@ tracks/1/loop_wrap = true
|
|||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 1.5, 5.5 ),
|
||||
"times": PoolRealArray( 0, 1.3, 3.1 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true, true ]
|
||||
|
@ -55,7 +55,7 @@ tracks/2/loop_wrap = true
|
|||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0, 1.5, 1.6, 5.5, 5.6, 5.9 ),
|
||||
"times": PoolRealArray( 0, 1.3, 1.4, 3.1, 3.2, 3.5 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ 0.0, 15.0, 15.0, -15.0, -15.0, 0.0 ]
|
||||
|
@ -67,10 +67,10 @@ tracks/3/loop_wrap = true
|
|||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0, 1.5, 1.6 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"times": PoolRealArray( 0, 1.3, 1.4, 3.1, 3.2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 13.4376, 1 ), Vector2( 0, 1 ), Vector2( 14, 1 ) ]
|
||||
"values": [ Vector2( 13.4376, 1 ), Vector2( 14, 0 ), Vector2( 14, 1 ), Vector2( 14, 1 ), Vector2( 14, 0 ) ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("Body/Head/Beam:position")
|
||||
|
@ -79,10 +79,10 @@ tracks/4/loop_wrap = true
|
|||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0, 5.5, 5.6, 5.9 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1 ),
|
||||
"times": PoolRealArray( 0, 3.1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( -70, -8 ), Vector2( -70, -8 ), Vector2( -500, -8 ), Vector2( -500, -8 ) ]
|
||||
"values": [ Vector2( -70, -8 ), Vector2( -70, -8 ) ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath(".:can_shoot")
|
||||
|
@ -91,7 +91,7 @@ tracks/5/loop_wrap = true
|
|||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0, 5.9 ),
|
||||
"times": PoolRealArray( 0, 3.5 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ false, true ]
|
||||
|
@ -115,10 +115,10 @@ tracks/7/loop_wrap = true
|
|||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/keys = {
|
||||
"times": PoolRealArray( 0, 1.5 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"times": PoolRealArray( 0, 1.3, 3.2 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1 ),
|
||||
"update": 1,
|
||||
"values": [ true, false ]
|
||||
"values": [ true, false, true ]
|
||||
}
|
||||
tracks/8/type = "method"
|
||||
tracks/8/path = NodePath(".")
|
||||
|
@ -127,30 +127,37 @@ tracks/8/loop_wrap = true
|
|||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/keys = {
|
||||
"times": PoolRealArray( 1.6 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"times": PoolRealArray( 1.4, 3.2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"values": [ {
|
||||
"args": [ ],
|
||||
"args": [ true ],
|
||||
"method": "_play_laser_sound"
|
||||
}, {
|
||||
"args": [ false ],
|
||||
"method": "_play_laser_sound"
|
||||
} ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=5]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:can_shoot")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[node name="2600" type="Node2D"]
|
||||
position = Vector2( 0, -16 )
|
||||
script = ExtResource( 1 )
|
||||
can_shoot = true
|
||||
|
||||
[node name="Intelli" type="Sprite" parent="."]
|
||||
position = Vector2( 32, 41 )
|
||||
rotation = 3.14159
|
||||
scale = Vector2( 1, -1 )
|
||||
texture = ExtResource( 5 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 20, 14 )
|
||||
|
||||
[node name="Body" type="Node2D" parent="."]
|
||||
position = Vector2( 1, 0 )
|
||||
|
||||
|
@ -180,6 +187,15 @@ position = Vector2( 0.0139904, 0 )
|
|||
shape = SubResource( 6 )
|
||||
disabled = true
|
||||
|
||||
[node name="Intelli" type="Sprite" parent="Body/Head"]
|
||||
visible = false
|
||||
position = Vector2( -42, -31 )
|
||||
rotation = 3.14159
|
||||
scale = Vector2( 1, -1 )
|
||||
texture = ExtResource( 5 )
|
||||
region_enabled = true
|
||||
region_rect = Rect2( 0, 0, 20, 14 )
|
||||
|
||||
[node name="LegL" type="Sprite" parent="Body"]
|
||||
position = Vector2( 67, 112 )
|
||||
texture = ExtResource( 3 )
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue