pause music

This commit is contained in:
pennyrigate 2023-10-03 03:55:16 -04:00
parent cf8bfa6210
commit 394f53585e
6 changed files with 50 additions and 6 deletions

View file

@ -13,21 +13,24 @@ func _ready():
if lore_entry != null:
var lore = lore_entry.instance()
lore_container.add_child(lore)
#Pause music
Audio.ac_music.set_stream_paused(true)
Audio.ac_pause_music.play()
func _physics_process(delta):
#Resume with pause button
if Input.is_action_just_pressed("pause"):
queue_free()
get_tree().paused = false
unpause()
Console.print(get_tree().paused)
func _on_Resume_pressed():
get_tree().paused = false
queue_free()
unpause()
func _on_Restart_pressed():
Audio.ac_music.set_stream_paused(false)
Audio.ac_pause_music.stop()
Game.call_deferred("restart_level")
get_tree().paused = false
queue_free()
@ -39,6 +42,8 @@ func _on_Settings_pressed():
func _on_ExitLevel_pressed():
Audio.ac_music.set_stream_paused(false)
Audio.ac_pause_music.stop()
get_tree().paused = false
Game.change_map(load("res://menus/level_select_scholar.tscn"))
yield(Fade, "fade_finished")
@ -49,3 +54,10 @@ func _on_OptionsScreen_exit():
options_screen.visible = false
$LoreContainer.visible = true
$Body/Settings.grab_focus()
func unpause():
get_tree().paused = false
#Stop pause music
Audio.ac_music.set_stream_paused(false)
Audio.ac_pause_music.stop()
queue_free()