turning platforms are now one way

This commit is contained in:
pennyrigate 2023-11-21 21:22:33 -05:00
parent 0e32c44c46
commit 34a466ae71

View file

@ -116,13 +116,15 @@ region_rect = Rect2( 0, 0, 8, 8 )
collision_layer = 4 collision_layer = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
visible = false
position = Vector2( 4, 4 ) position = Vector2( 4, 4 )
shape = SubResource( 1 ) shape = SubResource( 1 )
one_way_collision_margin = 0.0 one_way_collision = true
[node name="DetectPlayer" type="Area2D" parent="."] [node name="DetectPlayer" type="Area2D" parent="."]
collision_layer = 0 collision_layer = 0
collision_mask = 128 collision_mask = 128
monitoring = false
monitorable = false monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="DetectPlayer"] [node name="CollisionShape2D" type="CollisionShape2D" parent="DetectPlayer"]