cheat code entry
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parent
dcca66620e
commit
349a46b8fa
11 changed files with 50 additions and 8 deletions
1
game.gd
1
game.gd
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@ -21,6 +21,7 @@ onready var ac_collectible = $CollecitbleSound
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onready var ac_climb = $ClimbSound
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onready var ac_climb = $ClimbSound
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onready var ac_die = $DieSound
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onready var ac_die = $DieSound
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onready var ac_music = $Music
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onready var ac_music = $Music
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onready var ac_cheat = $CodeEntrySound
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#Sounds
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#Sounds
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onready var a_gold = preload("res://audio/sounds/snd_coin.ogg")
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onready var a_gold = preload("res://audio/sounds/snd_coin.ogg")
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onready var a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
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onready var a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
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@ -19,3 +19,6 @@ volume_db = -13.5
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[node name="DieSound" type="AudioStreamPlayer" parent="."]
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[node name="DieSound" type="AudioStreamPlayer" parent="."]
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volume_db = -12.0
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volume_db = -12.0
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[node name="CodeEntrySound" type="AudioStreamPlayer" parent="."]
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volume_db = -12.0
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@ -28,7 +28,7 @@ animations = [ {
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[sub_resource type="RectangleShape2D" id=5]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 4, 4 )
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extents = Vector2( 4, 4 )
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[node name="Bat" type="Node2D"]
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[node name="Bat" type="Node2D" groups=["enemy"]]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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can_be_killed_by_sword = false
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can_be_killed_by_sword = false
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score_for_killing = 25
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score_for_killing = 25
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@ -39,6 +39,7 @@ flip_sprite = false
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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material = SubResource( 1 )
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frames = SubResource( 4 )
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frames = SubResource( 4 )
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frame = 1
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playing = true
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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@ -2,5 +2,5 @@
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[ext_resource path="res://objects/enemy/enemy.gd" type="Script" id=1]
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[ext_resource path="res://objects/enemy/enemy.gd" type="Script" id=1]
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[node name="Enemy" type="Node2D"]
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[node name="Enemy" type="Node2D" groups=["enemy"]]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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@ -29,7 +29,6 @@ move_speed = 50.0
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[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
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frames = SubResource( 3 )
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frames = SubResource( 3 )
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frame = 1
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playing = true
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playing = true
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[node name="Hitbox" type="Area2D" parent="." index="1"]
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[node name="Hitbox" type="Area2D" parent="." index="1"]
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@ -30,7 +30,7 @@ animations = [ {
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[sub_resource type="RectangleShape2D" id=5]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 5.5, 4.5 )
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extents = Vector2( 5.5, 4.5 )
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[node name="Slime" type="Node2D"]
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[node name="Slime" type="Node2D" groups=["enemy"]]
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script = ExtResource( 4 )
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script = ExtResource( 4 )
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score_for_killing = 10
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score_for_killing = 10
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@ -38,7 +38,6 @@ score_for_killing = 10
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material = SubResource( 1 )
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material = SubResource( 1 )
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position = Vector2( 1, 3 )
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position = Vector2( 1, 3 )
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frames = SubResource( 4 )
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frames = SubResource( 4 )
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frame = 1
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playing = true
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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@ -28,7 +28,7 @@ animations = [ {
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[sub_resource type="RectangleShape2D" id=5]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 4, 4 )
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extents = Vector2( 4, 4 )
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[node name="Snail" type="Node2D"]
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[node name="Snail" type="Node2D" groups=["enemy"]]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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slower_speed = 30
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slower_speed = 30
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faster_speed = 80
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faster_speed = 80
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@ -28,13 +28,14 @@ animations = [ {
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[sub_resource type="RectangleShape2D" id=5]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 4, 4 )
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extents = Vector2( 4, 4 )
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[node name="Snake" type="Node2D"]
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[node name="Snake" type="Node2D" groups=["enemy"]]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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score_for_killing = 15
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score_for_killing = 15
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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material = SubResource( 1 )
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frames = SubResource( 4 )
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frames = SubResource( 4 )
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frame = 1
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playing = true
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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@ -18,6 +18,7 @@ config/icon="res://icon.png"
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Game="*res://game.tscn"
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Game="*res://game.tscn"
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Debug="*res://objects/debug.tscn"
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Debug="*res://objects/debug.tscn"
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CodeEntry="*res://scripts/code_entry.gd"
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[display]
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[display]
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37
scripts/code_entry.gd
Normal file
37
scripts/code_entry.gd
Normal file
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@ -0,0 +1,37 @@
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extends Node
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const ENTRY_SEQUENCE = ["4", "1", "5"]
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var entry_index = 0
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var entry = false
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var code = ""
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func _input(event):
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if event is InputEventKey && event.is_pressed():
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var character = OS.get_scancode_string(event.scancode)
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if entry:
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if event.scancode == KEY_ENTER:
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_enter_code()
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entry = false
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code = ""
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else:
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code += character
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else:
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if character == ENTRY_SEQUENCE[entry_index]:
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entry_index += 1
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if entry_index >= ENTRY_SEQUENCE.size():
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entry = true
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entry_index = 0
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_on_entry()
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func _on_entry():
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Game.play_sound(Game.a_die, Game.ac_cheat)
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func _enter_code():
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match code:
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"30385":
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Debug.print("Woohoo crystals!")
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"1989":
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for enemy in get_tree().get_nodes_in_group("enemy"):
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enemy.queue_free()
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@ -26,7 +26,7 @@ func _ready():
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func _physics_process(delta):
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func _physics_process(delta):
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#DEBUG
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#DEBUG
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if debug == true:
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if debug == true && !CodeEntry.entry && !CodeEntry.entry_index > 0:
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#Show console
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#Show console
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if Input.is_action_just_pressed("debug_show"):
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if Input.is_action_just_pressed("debug_show"):
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console.visible = !console.visible
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console.visible = !console.visible
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