cheat code entry

This commit is contained in:
Haze Weathers 2023-01-10 02:47:10 -05:00
parent dcca66620e
commit 349a46b8fa
11 changed files with 50 additions and 8 deletions

View file

@ -28,7 +28,7 @@ animations = [ {
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 4, 4 )
[node name="Bat" type="Node2D"]
[node name="Bat" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 )
can_be_killed_by_sword = false
score_for_killing = 25
@ -39,6 +39,7 @@ flip_sprite = false
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Area2D" type="Area2D" parent="."]

View file

@ -2,5 +2,5 @@
[ext_resource path="res://objects/enemy/enemy.gd" type="Script" id=1]
[node name="Enemy" type="Node2D"]
[node name="Enemy" type="Node2D" groups=["enemy"]]
script = ExtResource( 1 )

View file

@ -29,7 +29,6 @@ move_speed = 50.0
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="0"]
frames = SubResource( 3 )
frame = 1
playing = true
[node name="Hitbox" type="Area2D" parent="." index="1"]

View file

@ -30,7 +30,7 @@ animations = [ {
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 5.5, 4.5 )
[node name="Slime" type="Node2D"]
[node name="Slime" type="Node2D" groups=["enemy"]]
script = ExtResource( 4 )
score_for_killing = 10
@ -38,7 +38,6 @@ score_for_killing = 10
material = SubResource( 1 )
position = Vector2( 1, 3 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Area2D" type="Area2D" parent="."]

View file

@ -28,7 +28,7 @@ animations = [ {
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 4, 4 )
[node name="Snail" type="Node2D"]
[node name="Snail" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 )
slower_speed = 30
faster_speed = 80

View file

@ -28,13 +28,14 @@ animations = [ {
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 4, 4 )
[node name="Snake" type="Node2D"]
[node name="Snake" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 )
score_for_killing = 15
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Area2D" type="Area2D" parent="."]