added hatches!

This commit is contained in:
pennyrigate 2023-03-21 20:17:27 -04:00
parent 9947cdfc45
commit 3433dae09c
10 changed files with 267 additions and 18 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=34 format=2]
[gd_scene load_steps=35 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
@ -170,6 +170,45 @@ tracks/4/keys = {
"values": [ 0.0, 0.0, 90.0, 90.0, 180.0, 180.0, 270.0, 270.0, 360.0 ]
}
[sub_resource type="Animation" id=45]
resource_name = "enter hatch"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:offset")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector2( 0, 0 ), Vector2( 0, -6 ), Vector2( 0, 0 ), Vector2( 0, 10 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 5 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Sprite:region_rect")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Rect2( 1, 0, 20, 20 ), Rect2( 1, 0, 20, 20 ), Rect2( 1, 0, 20, 0 ) ]
}
[sub_resource type="Animation" id=30]
resource_name = "idle"
length = 0.5
@ -621,9 +660,9 @@ max_fall_speed = 255.0
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 38 )
texture = ExtResource( 3 )
texture = ExtResource( 5 )
region_enabled = true
region_rect = Rect2( 0, 0, 20, 20 )
region_rect = Rect2( 1, 0, 20, 20 )
script = ExtResource( 17 )
[node name="SwordSprite" type="Sprite" parent="."]
@ -664,6 +703,7 @@ collide_with_bodies = false
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/climb = SubResource( 29 )
anims/doublejump = SubResource( 35 )
"anims/enter hatch" = SubResource( 45 )
anims/idle = SubResource( 30 )
anims/jump = SubResource( 31 )
"anims/shoot air" = SubResource( 37 )