add a new shader

This commit is contained in:
Haze Weathers 2023-06-02 18:45:23 -04:00
parent df4ba3a11a
commit 331899dcbf

View file

@ -0,0 +1,9 @@
shader_type canvas_item;
uniform vec2 speed = vec2(0.0, 0.0);
uniform vec2 ammount = vec2(0.0, 0.0);
uniform vec2 offset = vec2(0.0, 0.0);
void vertex() {
VERTEX += vec2(sin(TIME * speed.x), sin(TIME * speed.y)) * ammount + offset;
}