gotta go fast, hit that BLJgit status

This commit is contained in:
Haze Weathers 2024-12-07 21:58:34 -05:00
parent b54e9272c6
commit 32189c29a4
10 changed files with 115 additions and 6 deletions

View file

@ -108,4 +108,7 @@ func _on_player_teleport_finished() -> void:
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
get_tree().paused = false
if Options.speedrun_timer:
SpeedrunTimer.timer_running = true
SpeedrunTimer.visible = true
SceneManager.current_scene = load("res://cutscenes/intro_story.tscn").instance()

View file

@ -7,6 +7,8 @@ func _ready():
Game.marathon_mode = false
Fade.fade_in(Options.transition_speed_secs)
#Grey out continue if no save files
SpeedrunTimer.visible = false
SpeedrunTimer.timer_running = false
yield(get_tree(),"idle_frame")
if Save.current_file and not Save.current_file.debug:
$Panel/Continue.grab_focus()