gotta go fast, hit that BLJgit status
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b54e9272c6
commit
32189c29a4
10 changed files with 115 additions and 6 deletions
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@ -105,7 +105,7 @@ func get_sector(pos):
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#Return the current Map
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func get_map():
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return get_tree().get_nodes_in_group("map")[0]
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return get_tree().get_nodes_in_group("map").front()
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## tally up scores
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@ -18,6 +18,7 @@ const TRANS_SPEEDS := [0.8, 0.4, 0.2, 0.0000001]
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#Game
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var rumble: int = RumbleMode.FULL
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var gore: int = Gore.FULL
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var speedrun_timer: bool = false setget _set_speedrun_timer
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var scoreboard_name: String = "" setget _set_scoreboard_name
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var scoreboard_id: int = -1
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@ -64,7 +65,8 @@ func load_options() -> void:
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# game
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rumble = file.get_value("game", "rumble", defaults.rumble)
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gore = file.get_value("game", "gore", defaults.gore)
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scoreboard_name = file.get_value("game", "scoreboard_name", "")
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_set_speedrun_timer(file.get_value("game", "speedrun_timer", defaults.speedrun_timer))
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_set_scoreboard_name(file.get_value("game", "scoreboard_name", ""))
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randomize()
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scoreboard_id = file.get_value("game", "scoreboard_id", randi())
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# video
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@ -87,6 +89,7 @@ func load_defaults(section: int = Section.ALL) -> void:
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Section.GAME, Section.ALL:
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rumble = defaults.rumble
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gore = defaults.gore
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speedrun_timer = defaults.speedrun_timer
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scoreboard_name = defaults.scoreboard_name
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scoreboard_id = randi()
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Section.VIDEO, Section.ALL:
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@ -107,6 +110,7 @@ func save_options() -> void:
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#Game
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file.set_value("game", "rumble", rumble)
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file.set_value("game", "gore", gore)
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file.set_value("game", "speedrun_timer", speedrun_timer)
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file.set_value("game", "scoreboard_name", scoreboard_name)
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file.set_value("game", "scoreboard_id", scoreboard_id)
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#Video
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@ -129,9 +133,16 @@ func save_options() -> void:
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# Setters
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# game setters
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func _set_speedrun_timer(value: bool) -> void:
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speedrun_timer = value
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if not speedrun_timer:
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SpeedrunTimer.visible = false
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SpeedrunTimer.timer_running = false
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func _set_scoreboard_name(value: String) -> void:
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scoreboard_name = value.substr(0, 10).to_lower()
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# video setters
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func _set_fullscreen(value: bool) -> void:
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fullscreen = value
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28
autoloads/speedrun_timer.gd
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28
autoloads/speedrun_timer.gd
Normal file
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@ -0,0 +1,28 @@
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extends CanvasLayer
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export var bonus_color: Color
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var time: float = 0.0
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var timer_running: bool = false
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onready var time_counter: Label = $Box/TimeCounter
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func _physics_process(delta: float) -> void:
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if timer_running:
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time += delta
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func _process(delta: float) -> void:
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if visible:
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time_counter.text = Game.format_time(time)
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var map = Game.get_map()
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if is_instance_valid(map):
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if (Game.has_collection_bonus() && Game.time <= map.target_time_100) or (!Game.has_collection_bonus() && Game.time <= map.target_time_any):
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time_counter.modulate = bonus_color
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return
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time_counter.modulate = Color.white
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32
autoloads/speedrun_timer.tscn
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32
autoloads/speedrun_timer.tscn
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@ -0,0 +1,32 @@
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://autoloads/speedrun_timer.gd" type="Script" id=1]
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[ext_resource path="res://graphics/hud/hud.png" type="Texture" id=2]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=3]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 180, 58, 12 )
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[node name="CanvasLayer" type="CanvasLayer" groups=["viewport_autoload"]]
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pause_mode = 2
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layer = 127
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visible = false
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script = ExtResource( 1 )
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bonus_color = Color( 0.478431, 1, 0.47451, 1 )
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[node name="Box" type="TextureRect" parent="."]
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anchor_top = 1.0
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anchor_bottom = 1.0
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margin_top = -12.0
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margin_right = 58.0
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texture = SubResource( 1 )
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[node name="TimeCounter" type="Label" parent="Box"]
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modulate = Color( 0.478431, 1, 0.47451, 1 )
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margin_left = 1.0
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margin_top = 1.0
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margin_right = 57.0
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margin_bottom = 11.0
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theme = ExtResource( 3 )
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text = "00:00:00"
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