added bow

This commit is contained in:
pennyrigate 2022-12-17 22:47:46 -05:00
parent 5d01f40535
commit 2d3fc72ebe
50 changed files with 610 additions and 151 deletions

View file

@ -1,6 +1,7 @@
extends Node2D
export var can_be_killed_by_sword = true
export var can_be_killed_by_arrow = true
export var can_be_squashed = true
export var score_for_killing = 0
@ -13,6 +14,16 @@ func _on_Area2D_area_entered(area):
if can_be_killed_by_sword:
die()
else:
#Block text
Game.instance_node(Game.block_text,global_position.x,global_position.y,get_parent())
#Die from arrow
if area.is_in_group("arrow"):
if can_be_killed_by_arrow:
Game.arrows -= 1
area.get_parent().queue_free()
die()
else:
#Block text
Game.instance_node(Game.block_text,global_position.x,global_position.y,get_parent())
#Die from rock/ get squashed
if area.is_in_group("squash"):