enemies now get squashed by rocks

This commit is contained in:
pennyrigate 2023-01-09 21:50:02 -05:00
parent 416982d88e
commit 2cb646ce32
14 changed files with 110 additions and 28 deletions

View file

@ -74,8 +74,6 @@ func _physics_process(delta):
velocity.y = 0
#Apply velocity
move_and_slide(velocity,Vector2.UP)
Debug.print(get_owner().filename)
func _process_idle():
if anims.get_current_animation() != "idle": anims.play("idle")
@ -94,7 +92,6 @@ func _process_walk():
for i in get_slide_count():
var collision = get_slide_collision(i)
if collision.get_collider().is_in_group("pushable"):
print(collision.get_collider())
collision.get_collider().push(collision.normal)
func _process_idle_walk():