enemies now get squashed by rocks
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416982d88e
commit
2cb646ce32
14 changed files with 110 additions and 28 deletions
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@ -2,7 +2,7 @@
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/enemy/snail.png" type="Texture" id=2]
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[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
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[ext_resource path="res://objects/enemy/enemy_speedup_in_range.gd" type="Script" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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@ -30,21 +30,28 @@ extents = Vector2( 4, 4 )
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[node name="Snail" type="Node2D"]
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script = ExtResource( 3 )
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slower_speed = 10
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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frames = SubResource( 4 )
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frame = 1
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 0, 1 )
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shape = SubResource( 5 )
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[node name="RayCast2D" type="RayCast2D" parent="."]
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[node name="RayCast2D" type="RayCast2D" parent="Area2D"]
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enabled = true
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cast_to = Vector2( 32, 0 )
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collide_with_areas = true
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collide_with_bodies = false
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[node name="Timer" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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