enemies now get squashed by rocks

This commit is contained in:
pennyrigate 2023-01-09 21:50:02 -05:00
parent 416982d88e
commit 2cb646ce32
14 changed files with 110 additions and 28 deletions

View file

@ -2,7 +2,7 @@
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/snail.png" type="Texture" id=2]
[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=3]
[ext_resource path="res://objects/enemy/enemy_speedup_in_range.gd" type="Script" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
@ -30,21 +30,28 @@ extents = Vector2( 4, 4 )
[node name="Snail" type="Node2D"]
script = ExtResource( 3 )
slower_speed = 10
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 1 )
frames = SubResource( 4 )
frame = 1
playing = true
[node name="Area2D" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 1 )
shape = SubResource( 5 )
[node name="RayCast2D" type="RayCast2D" parent="."]
[node name="RayCast2D" type="RayCast2D" parent="Area2D"]
enabled = true
cast_to = Vector2( 32, 0 )
collide_with_areas = true
collide_with_bodies = false
[node name="Timer" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]