add rust inc
This commit is contained in:
parent
ab992ae383
commit
2a9fcd17a1
13 changed files with 342 additions and 212 deletions
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@ -1,4 +1,4 @@
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@ -8,6 +8,7 @@
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[sub_resource type="Resource" id=1]
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[sub_resource type="Resource" id=1]
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resource_name = "Verdant Hills"
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resource_name = "Verdant Hills"
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@ -57,6 +58,14 @@ shard_titles = [ "You", "Can", "(not)", "Breathe", "5 Rainbow Stars", "Collectio
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[sub_resource type="Resource" id=7]
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resource_name = "Rust Inc."
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script = ExtResource( 5 )
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title = "Rust Inc."
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shard_titles = [ "No breaks", "Long shift", "Low pay", "Can't sit", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus" ]
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save_id = "rust"
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@ -1,9 +1,11 @@
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@ -17,9 +19,22 @@ layer = -64
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@ -1,209 +0,0 @@
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|
||||||
tile_data = PoolIntArray( 393234, 0, 65537, 393235, 0, 65537, 393240, 0, 65537, 393241, 0, 65537, 851986, 0, 0, 851987, 0, 0, 851988, 0, 0, 851989, 0, 0, 851990, 0, 0, 983064, 0, 65537, 1048579, 0, 65537, 1048580, 0, 65537, 1048581, 0, 65537, 1048582, 0, 65537, 1048583, 0, 65537, 1114125, 0, 0, 1114126, 0, 0, 1310734, 0, 0, 1310735, 0, 0, 1310736, 0, 0, 1310738, 0, 0, 1310739, 0, 0, 1310740, 0, 0, 1441792, 0, 0, 1441793, 0, 0, 1441794, 0, 0, 1441795, 0, 0, 1441796, 0, 0, 1441797, 0, 0, 1441798, 0, 0, 1441799, 0, 0, 1441800, 0, 0, 1441801, 0, 0, 1441802, 0, 0, 1441803, 0, 0, 1441804, 0, 0, 1441805, 0, 0, 1441806, 0, 0, 1441807, 0, 0, 1441808, 0, 0, 1441809, 0, 0, 1441810, 0, 0, 1441811, 0, 0, 1441812, 0, 0, 1441813, 0, 0, 1441814, 0, 0, 1441815, 0, 0, 1441816, 0, 0, 1441817, 0, 0, 1441818, 0, 0, 1441819, 0, 0, 1441820, 0, 0, 1441821, 0, 0, 1441822, 0, 0, 1441823, 0, 0, 1507328, 0, 1, 1507329, 0, 1, 1507330, 0, 1, 1507331, 0, 1, 1507332, 0, 1, 1507333, 0, 1, 1507334, 0, 1, 1507335, 0, 1, 1507336, 0, 1, 1507337, 0, 1, 1507338, 0, 1, 1507339, 0, 1, 1507340, 0, 1, 1507341, 0, 1, 1507342, 0, 1, 1507343, 0, 1, 1507344, 0, 1, 1507345, 0, 1, 1507346, 0, 1, 1507347, 0, 1, 1507348, 0, 1, 1507349, 0, 1, 1507350, 0, 1, 1507351, 0, 1, 1507352, 0, 1, 1507353, 0, 1, 1507354, 0, 1, 1507355, 0, 1, 1507356, 0, 1, 1507357, 0, 1, 1507358, 0, 1, 1507359, 0, 1 )
|
|
||||||
|
|
||||||
[node name="Rock" parent="." instance=ExtResource( 9 )]
|
|
||||||
position = Vector2( 144, 152 )
|
|
||||||
|
|
||||||
[node name="Slime" parent="." instance=ExtResource( 10 )]
|
|
||||||
position = Vector2( 264, 168 )
|
|
||||||
|
|
||||||
[node name="Slime2" parent="." instance=ExtResource( 10 )]
|
|
||||||
position = Vector2( 264, 160 )
|
|
||||||
|
|
||||||
[node name="Slime2" parent="." instance=ExtResource( 10 )]
|
|
||||||
position = Vector2( 216, 168 )
|
|
||||||
|
|
||||||
[node name="Slime3" parent="." instance=ExtResource( 10 )]
|
|
||||||
position = Vector2( 216, 168 )
|
|
||||||
|
|
||||||
[node name="Slime4" parent="." instance=ExtResource( 10 )]
|
|
||||||
position = Vector2( 216, 168 )
|
|
||||||
|
|
||||||
[node name="Arrow" parent="." instance=ExtResource( 13 )]
|
|
||||||
position = Vector2( 104, 120 )
|
|
||||||
|
|
||||||
[node name="Player" parent="." instance=ExtResource( 1 )]
|
|
||||||
position = Vector2( 104, 110 )
|
|
||||||
|
|
||||||
[node name="Ladder3" parent="." instance=ExtResource( 8 )]
|
|
||||||
position = Vector2( 40, 136 )
|
|
||||||
scale = Vector2( 1, 5 )
|
|
||||||
|
|
||||||
[node name="Ladder" type="TileMap" parent="."]
|
|
||||||
tile_set = ExtResource( 2 )
|
|
||||||
cell_size = Vector2( 8, 8 )
|
|
||||||
collision_layer = 9
|
|
||||||
format = 1
|
|
||||||
tile_data = PoolIntArray( 1114117, 0, 196610, 1179653, 0, 196608, 1245189, 0, 196608, 1310725, 0, 196608, 1376261, 0, 196609 )
|
|
||||||
|
|
||||||
[node name="Death" type="TileMap" parent="."]
|
|
||||||
visible = false
|
|
||||||
tile_set = ExtResource( 5 )
|
|
||||||
cell_size = Vector2( 8, 8 )
|
|
||||||
format = 1
|
|
||||||
|
|
||||||
[node name="Turniwood5" parent="." instance=ExtResource( 12 )]
|
|
||||||
position = Vector2( 80, 120 )
|
|
||||||
|
|
||||||
[node name="Turniwood10" parent="." instance=ExtResource( 12 )]
|
|
||||||
position = Vector2( 184, 160 )
|
|
||||||
|
|
||||||
[node name="Turniwood6" parent="." instance=ExtResource( 12 )]
|
|
||||||
position = Vector2( 72, 112 )
|
|
||||||
delay = 0.5
|
|
||||||
|
|
||||||
[node name="Turniwood8" parent="." instance=ExtResource( 12 )]
|
|
||||||
position = Vector2( 64, 104 )
|
|
||||||
delay = 1.0
|
|
||||||
|
|
||||||
[node name="Turniwood7" parent="." instance=ExtResource( 12 )]
|
|
||||||
position = Vector2( 56, 96 )
|
|
||||||
delay = 1.5
|
|
||||||
|
|
||||||
[node name="Turniwood9" parent="." instance=ExtResource( 12 )]
|
|
||||||
position = Vector2( 48, 88 )
|
|
||||||
delay = 2.0
|
|
||||||
|
|
||||||
[node name="FallingBlock" parent="." instance=ExtResource( 14 )]
|
|
||||||
position = Vector2( 192, 112 )
|
|
||||||
|
|
||||||
[node name="MovingPlatform2" parent="." instance=ExtResource( 15 )]
|
|
||||||
position = Vector2( 176, 48 )
|
|
||||||
left_up_boundry = 2.0
|
|
||||||
right_down_boundry = 2.0
|
|
||||||
|
|
||||||
[node name="RespawnPoint" parent="." instance=ExtResource( 16 )]
|
|
||||||
position = Vector2( 88, 160 )
|
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RespawnPoint"]
|
|
||||||
position = Vector2( 0, -4 )
|
|
||||||
shape = SubResource( 1 )
|
|
||||||
|
|
||||||
[node name="Mine" parent="." instance=ExtResource( 18 )]
|
|
||||||
position = Vector2( 232, 144 )
|
|
||||||
|
|
||||||
[node name="Explosion" parent="." instance=ExtResource( 19 )]
|
|
||||||
position = Vector2( 112, 40 )
|
|
||||||
|
|
||||||
[node name="Tin" parent="." instance=ExtResource( 20 )]
|
|
||||||
position = Vector2( 168, 96 )
|
|
||||||
up_boundary = 3.0
|
|
||||||
down_boundary = 3.0
|
|
||||||
|
|
||||||
[node name="Tin2" parent="." instance=ExtResource( 20 )]
|
|
||||||
position = Vector2( 32, 72 )
|
|
||||||
up_boundary = 3.0
|
|
||||||
down_boundary = 3.0
|
|
||||||
|
|
||||||
[node name="SawTest3" type="AnimatedSprite" parent="."]
|
|
||||||
material = SubResource( 4 )
|
|
||||||
position = Vector2( 120, 168 )
|
|
||||||
z_index = -3
|
|
||||||
frames = SubResource( 5 )
|
|
||||||
playing = true
|
|
||||||
|
|
||||||
[node name="SawTest4" type="AnimatedSprite" parent="."]
|
|
||||||
material = SubResource( 4 )
|
|
||||||
position = Vector2( 160, 168 )
|
|
||||||
z_index = -3
|
|
||||||
frames = SubResource( 5 )
|
|
||||||
frame = 1
|
|
||||||
playing = true
|
|
||||||
|
|
||||||
[node name="SawTest5" type="AnimatedSprite" parent="."]
|
|
||||||
material = SubResource( 4 )
|
|
||||||
position = Vector2( 56, 176 )
|
|
||||||
z_index = -3
|
|
||||||
frames = SubResource( 5 )
|
|
||||||
frame = 1
|
|
||||||
playing = true
|
|
||||||
|
|
||||||
[node name="RollingFiend" parent="." instance=ExtResource( 22 )]
|
|
||||||
position = Vector2( 48, 120 )
|
|
||||||
|
|
||||||
[node name="AnimatedSprite" parent="RollingFiend" index="0"]
|
|
||||||
visible = false
|
|
||||||
|
|
||||||
[node name="SawTest2" type="AnimatedSprite" parent="RollingFiend"]
|
|
||||||
material = SubResource( 4 )
|
|
||||||
position = Vector2( 4, 4 )
|
|
||||||
z_index = -3
|
|
||||||
frames = SubResource( 5 )
|
|
||||||
playing = true
|
|
||||||
|
|
||||||
[node name="LaserWall" parent="." instance=ExtResource( 23 )]
|
|
||||||
position = Vector2( 152, 112 )
|
|
||||||
left_up_boundry = 1.0
|
|
||||||
right_down_boundry = 3.0
|
|
||||||
|
|
||||||
[editable path="RollingFiend"]
|
|
9
objects/enemy/robosnake.tscn
Normal file
9
objects/enemy/robosnake.tscn
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://objects/enemy/snake.tscn" type="PackedScene" id=1]
|
||||||
|
|
||||||
|
[node name="Snake" instance=ExtResource( 1 )]
|
||||||
|
|
||||||
|
[node name="AnimatedSprite" parent="." index="0"]
|
||||||
|
animation = "robo"
|
||||||
|
frame = 0
|
35
objects/enemy/roboturret.gd
Normal file
35
objects/enemy/roboturret.gd
Normal file
|
@ -0,0 +1,35 @@
|
||||||
|
extends "res://objects/enemy/enemy.gd"
|
||||||
|
|
||||||
|
#Exports
|
||||||
|
export var shoot_time = 1.0
|
||||||
|
export var arrow_speed = 80.0
|
||||||
|
#Onready
|
||||||
|
onready var timer = $Timer
|
||||||
|
onready var anims = $AnimationPlayer
|
||||||
|
onready var shootpos = $ShootPos
|
||||||
|
onready var raycast = $RayCast2D
|
||||||
|
const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
|
||||||
|
|
||||||
|
func _physics_process(delta):
|
||||||
|
if raycast.is_colliding():
|
||||||
|
if sign(shootpos.position.x) == -1:
|
||||||
|
anims.play("turn right")
|
||||||
|
else:
|
||||||
|
anims.play("turn left")
|
||||||
|
|
||||||
|
func spawn_bullet():
|
||||||
|
var arrow = ArrowProjectile.instance()
|
||||||
|
if scale.x > 0:
|
||||||
|
arrow.global_position = global_position + shootpos.position
|
||||||
|
else:
|
||||||
|
arrow.global_position = global_position + shootpos.position
|
||||||
|
arrow.direction = sign(shootpos.position.x)
|
||||||
|
arrow.target_group = "player"
|
||||||
|
arrow.speed = arrow_speed
|
||||||
|
Game.get_map().add_child(arrow)
|
||||||
|
timer.start(shoot_time)
|
||||||
|
|
||||||
|
func _on_Timer_timeout():
|
||||||
|
if !anims.is_playing(): spawn_bullet()
|
||||||
|
|
||||||
|
|
146
objects/enemy/roboturret.tscn
Normal file
146
objects/enemy/roboturret.tscn
Normal file
|
@ -0,0 +1,146 @@
|
||||||
|
[gd_scene load_steps=9 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
|
||||||
|
[ext_resource path="res://graphics/enemy/roboturret.png" type="Texture" id=2]
|
||||||
|
[ext_resource path="res://objects/enemy/roboturret.gd" type="Script" id=3]
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id=1]
|
||||||
|
shader = ExtResource( 1 )
|
||||||
|
shader_param/border_color = Color( 0, 0, 0, 1 )
|
||||||
|
shader_param/border_corners = false
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=2]
|
||||||
|
length = 0.001
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("ShootPos:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0 ),
|
||||||
|
"transitions": PoolRealArray( 1 ),
|
||||||
|
"update": 0,
|
||||||
|
"values": [ Vector2( -9, 2 ) ]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=3]
|
||||||
|
resource_name = "turn left"
|
||||||
|
length = 0.5
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("Sprite:frame")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
|
||||||
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ 4, 3, 2, 1, 0 ]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/path = NodePath("ShootPos:position")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PoolRealArray( 0, 0.4 ),
|
||||||
|
"transitions": PoolRealArray( 1, 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ Vector2( 9, 3 ), Vector2( -9, 3 ) ]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/path = NodePath("RayCast2D:cast_to")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PoolRealArray( 0, 0.4 ),
|
||||||
|
"transitions": PoolRealArray( 1, 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ Vector2( -48, 0 ), Vector2( 48, 0 ) ]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id=4]
|
||||||
|
resource_name = "turn right"
|
||||||
|
length = 0.5
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/path = NodePath("Sprite:frame")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
|
||||||
|
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ 0, 1, 2, 3, 4 ]
|
||||||
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/path = NodePath("ShootPos:position")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"times": PoolRealArray( 0, 0.4 ),
|
||||||
|
"transitions": PoolRealArray( 1, 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ Vector2( -9, 3 ), Vector2( 9, 3 ) ]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/path = NodePath("RayCast2D:cast_to")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PoolRealArray( 0, 0.4 ),
|
||||||
|
"transitions": PoolRealArray( 1, 1 ),
|
||||||
|
"update": 1,
|
||||||
|
"values": [ Vector2( 48, 0 ), Vector2( -48, 0 ) ]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id=5]
|
||||||
|
extents = Vector2( 4, 4 )
|
||||||
|
|
||||||
|
[node name="Roboturret" type="Node2D"]
|
||||||
|
script = ExtResource( 3 )
|
||||||
|
score_for_killing = 100
|
||||||
|
|
||||||
|
[node name="Sprite" type="Sprite" parent="."]
|
||||||
|
material = SubResource( 1 )
|
||||||
|
position = Vector2( 3, 0 )
|
||||||
|
texture = ExtResource( 2 )
|
||||||
|
hframes = 5
|
||||||
|
region_rect = Rect2( 20, 0, 20, 16 )
|
||||||
|
|
||||||
|
[node name="ShootPos" type="Position2D" parent="."]
|
||||||
|
position = Vector2( -9, 2 )
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
|
anims/RESET = SubResource( 2 )
|
||||||
|
"anims/turn left" = SubResource( 3 )
|
||||||
|
"anims/turn right" = SubResource( 4 )
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="."]
|
||||||
|
autostart = true
|
||||||
|
|
||||||
|
[node name="RayCast2D" type="RayCast2D" parent="."]
|
||||||
|
position = Vector2( 3, 3 )
|
||||||
|
enabled = true
|
||||||
|
cast_to = Vector2( 45, 0 )
|
||||||
|
collision_mask = 8
|
||||||
|
collide_with_areas = true
|
||||||
|
|
||||||
|
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
|
||||||
|
position = Vector2( 4, 4 )
|
||||||
|
shape = SubResource( 5 )
|
||||||
|
|
||||||
|
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
|
||||||
|
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
|
20
objects/enemy/roboturret_proj.tscn
Normal file
20
objects/enemy/roboturret_proj.tscn
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
[gd_scene load_steps=4 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://objects/enemy/enemy_arrow.tscn" type="PackedScene" id=1]
|
||||||
|
[ext_resource path="res://graphics/enemy/roboturret_projectile.png" type="Texture" id=2]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id=1]
|
||||||
|
extents = Vector2( 3.5, 1 )
|
||||||
|
|
||||||
|
[node name="BulletBall" instance=ExtResource( 1 )]
|
||||||
|
|
||||||
|
[node name="Sprite" parent="." index="0"]
|
||||||
|
texture = ExtResource( 2 )
|
||||||
|
|
||||||
|
[node name="DustParticles" parent="." index="1"]
|
||||||
|
position = Vector2( -2, 0 )
|
||||||
|
amount = 8
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" parent="Hitbox" index="0"]
|
||||||
|
position = Vector2( -0.5, 0 )
|
||||||
|
shape = SubResource( 1 )
|
Loading…
Add table
Add a link
Reference in a new issue