add rust inc
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parent
ab992ae383
commit
2a9fcd17a1
13 changed files with 342 additions and 212 deletions
9
objects/enemy/robosnake.tscn
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9
objects/enemy/robosnake.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://objects/enemy/snake.tscn" type="PackedScene" id=1]
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[node name="Snake" instance=ExtResource( 1 )]
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[node name="AnimatedSprite" parent="." index="0"]
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animation = "robo"
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frame = 0
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35
objects/enemy/roboturret.gd
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35
objects/enemy/roboturret.gd
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extends "res://objects/enemy/enemy.gd"
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#Exports
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export var shoot_time = 1.0
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export var arrow_speed = 80.0
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#Onready
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onready var timer = $Timer
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onready var anims = $AnimationPlayer
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onready var shootpos = $ShootPos
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onready var raycast = $RayCast2D
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const ArrowProjectile = preload("res://objects/enemy/roboturret_proj.tscn")
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func _physics_process(delta):
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if raycast.is_colliding():
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if sign(shootpos.position.x) == -1:
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anims.play("turn right")
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else:
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anims.play("turn left")
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func spawn_bullet():
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var arrow = ArrowProjectile.instance()
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if scale.x > 0:
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arrow.global_position = global_position + shootpos.position
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else:
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arrow.global_position = global_position + shootpos.position
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arrow.direction = sign(shootpos.position.x)
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arrow.target_group = "player"
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arrow.speed = arrow_speed
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Game.get_map().add_child(arrow)
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timer.start(shoot_time)
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func _on_Timer_timeout():
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if !anims.is_playing(): spawn_bullet()
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146
objects/enemy/roboturret.tscn
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146
objects/enemy/roboturret.tscn
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/enemy/roboturret.png" type="Texture" id=2]
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[ext_resource path="res://objects/enemy/roboturret.gd" type="Script" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=2]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("ShootPos:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( -9, 2 ) ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "turn left"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 4, 3, 2, 1, 0 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ShootPos:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Vector2( 9, 3 ), Vector2( -9, 3 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("RayCast2D:cast_to")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Vector2( -48, 0 ), Vector2( 48, 0 ) ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "turn right"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 1,
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"values": [ 0, 1, 2, 3, 4 ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ShootPos:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Vector2( -9, 3 ), Vector2( 9, 3 ) ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("RayCast2D:cast_to")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.4 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ Vector2( 48, 0 ), Vector2( -48, 0 ) ]
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}
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 4, 4 )
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[node name="Roboturret" type="Node2D"]
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script = ExtResource( 3 )
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score_for_killing = 100
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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position = Vector2( 3, 0 )
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texture = ExtResource( 2 )
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hframes = 5
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region_rect = Rect2( 20, 0, 20, 16 )
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[node name="ShootPos" type="Position2D" parent="."]
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position = Vector2( -9, 2 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/RESET = SubResource( 2 )
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"anims/turn left" = SubResource( 3 )
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"anims/turn right" = SubResource( 4 )
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[node name="Timer" type="Timer" parent="."]
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autostart = true
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[node name="RayCast2D" type="RayCast2D" parent="."]
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position = Vector2( 3, 3 )
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enabled = true
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cast_to = Vector2( 45, 0 )
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collision_mask = 8
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collide_with_areas = true
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[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
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position = Vector2( 4, 4 )
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shape = SubResource( 5 )
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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20
objects/enemy/roboturret_proj.tscn
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20
objects/enemy/roboturret_proj.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://objects/enemy/enemy_arrow.tscn" type="PackedScene" id=1]
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[ext_resource path="res://graphics/enemy/roboturret_projectile.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 3.5, 1 )
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[node name="BulletBall" instance=ExtResource( 1 )]
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[node name="Sprite" parent="." index="0"]
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texture = ExtResource( 2 )
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[node name="DustParticles" parent="." index="1"]
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position = Vector2( -2, 0 )
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amount = 8
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[node name="CollisionShape2D" parent="Hitbox" index="0"]
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position = Vector2( -0.5, 0 )
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shape = SubResource( 1 )
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