WIP new shard sound

This commit is contained in:
Haze Weathers 2023-01-26 22:47:52 -05:00
parent c23dd4e78f
commit 2a8ca02590
5 changed files with 6 additions and 4 deletions

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audio/sounds/shard.wav Normal file

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@ -2,12 +2,12 @@
importer="wav" importer="wav"
type="AudioStreamSample" type="AudioStreamSample"
path="res://.import/tempjingle.wav-bb9c1796b8de81e98ac7272cbb1283ae.sample" path="res://.import/shard.wav-cf382615000aa13776497b1971c06315.sample"
[deps] [deps]
source_file="res://audio/sounds/tempjingle.wav" source_file="res://audio/sounds/shard.wav"
dest_files=[ "res://.import/tempjingle.wav-bb9c1796b8de81e98ac7272cbb1283ae.sample" ] dest_files=[ "res://.import/shard.wav-cf382615000aa13776497b1971c06315.sample" ]
[params] [params]

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@ -27,7 +27,7 @@ const a_gold = preload("res://audio/sounds/gold.wav")
const a_arrow = preload("res://audio/sounds/a_egg_collect.ogg") const a_arrow = preload("res://audio/sounds/a_egg_collect.ogg")
const a_jump = preload("res://audio/sounds/jump.ogg") const a_jump = preload("res://audio/sounds/jump.ogg")
const a_star = preload("res://audio/sounds/a_jinjo.ogg") const a_star = preload("res://audio/sounds/a_jinjo.ogg")
const a_shard = preload("res://audio/sounds/tempjingle.wav") const a_shard = preload("res://audio/sounds/shard.wav")
const a_climb_up = preload("res://audio/sounds/a_climb.ogg") const a_climb_up = preload("res://audio/sounds/a_climb.ogg")
const a_climb_down = preload("res://audio/sounds/a_bmilc.ogg") const a_climb_down = preload("res://audio/sounds/a_bmilc.ogg")
const a_sword = preload("res://audio/sounds/sword.ogg") const a_sword = preload("res://audio/sounds/sword.ogg")

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@ -9,7 +9,9 @@ func _ready():
func _on_Area2D_area_entered(area): func _on_Area2D_area_entered(area):
#Collect #Collect
if area.is_in_group("player"): if area.is_in_group("player"):
Game.ac_music.stream_paused = true
Game.play_sound(Game.a_shard,Game.ac_collectible) Game.play_sound(Game.a_shard,Game.ac_collectible)
Game.ac_collectible.connect("finished", Game.ac_music, "set_stream_paused", [false])
Game.score += 500 Game.score += 500
Game.shards += value Game.shards += value
Game.shards_collected[number] = true Game.shards_collected[number] = true