disable collision while drowning (fixes #133)
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85478370b4
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2 changed files with 11 additions and 1 deletions
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@ -54,6 +54,7 @@ onready var pushable_detector: RayCast2D = $"%PushableDetector"
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onready var oxygen_timer = $OxygenTimer
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onready var low_oxygen_label = $LowOxygenLabel
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onready var edge_detector = $Graphics/EdgeDetector
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onready var body_shape: CollisionShape2D = $"%BodyShape"
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# OVERRIDES #
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func _ready() -> void:
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@ -274,6 +275,13 @@ func _on_Respawn_state_entered() -> void:
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func _on_Edge_state_entered():
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animation_player.play("edge")
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func _on_Inactive_state_entered() -> void:
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body_shape.disabled = true
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func _on_Inactive_state_exited() -> void:
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body_shape.disabled = false
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# STATE PROCESSING #
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## when on ground
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func _process_grounded(delta: float) -> void:
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@ -1013,7 +1013,7 @@ tracks/3/keys = {
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[node name="Player" type="KinematicBody2D" groups=["player"]]
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collision_layer = 128
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collision_mask = 7
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moving_platform_apply_velocity_on_leave = 1
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moving_platform_apply_velocity_on_leave = 2
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script = ExtResource( 1 )
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walk_acceleration_frames = 4.0
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gravity = 700.0
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@ -1562,6 +1562,8 @@ align = 1
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[connection signal="state_entered" from="StateChart/Root/Movement/Climbing" to="." method="_on_Climbing_state_entered"]
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[connection signal="state_exited" from="StateChart/Root/Movement/Climbing" to="." method="_on_Climbing_state_exited"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Climbing" to="." method="_process_climbing"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Inactive" to="." method="_on_Inactive_state_entered"]
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[connection signal="state_exited" from="StateChart/Root/Movement/Inactive" to="." method="_on_Inactive_state_exited"]
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[connection signal="state_entered" from="StateChart/Root/Health/Respawn" to="." method="_on_Respawn_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Health/Dead" to="." method="_on_Dead_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Health/Drowning" to="." method="_on_Drowning_state_entered"]
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