adjusted jump height
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parent
8f6a068eba
commit
28319efe0d
3 changed files with 22 additions and 16 deletions
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@ -162,12 +162,11 @@ left_up_boundry = 3.0
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right_down_boundry = 3.0
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speed = 35
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[node name="ColorRect" type="ColorRect" parent="."]
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[node name="ColorRect" type="ColorRect" parent="." groups=["debug"]]
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margin_left = 256.0
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margin_right = 512.0
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margin_bottom = 192.0
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color = Color( 0.87451, 0, 1, 0.0901961 )
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script = ExtResource( 9 )
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__meta__ = {
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"_edit_lock_": true
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}
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@ -189,3 +188,5 @@ margin_bottom = 8.0
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color = Color( 0, 0, 0, 1 )
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[node name="HUD" parent="." instance=ExtResource( 6 )]
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[connection signal="ready" from="ColorRect" to="ColorRect" method="queue_free"]
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@ -31,16 +31,19 @@ shader_param/palette = ExtResource( 8 )
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shader = ExtResource( 1 )
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shader_param/palette = ExtResource( 9 )
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[node name="HUD" type="Control"]
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[node name="CanvasLayer" type="CanvasLayer"]
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layer = 100
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[node name="HUD" type="Control" parent="."]
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margin_top = 1.0
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margin_bottom = 1.0
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script = ExtResource( 6 )
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[node name="Back" type="Sprite" parent="."]
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[node name="Back" type="Sprite" parent="HUD"]
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position = Vector2( 128, 8 )
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texture = ExtResource( 3 )
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[node name="GoldCounter" type="Label" parent="."]
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[node name="GoldCounter" type="Label" parent="HUD"]
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margin_left = 14.0
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margin_top = 1.0
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margin_right = 54.0
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@ -48,7 +51,7 @@ margin_bottom = 21.0
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theme = ExtResource( 10 )
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text = "000"
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[node name="ShardCounter" type="Label" parent="."]
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[node name="ShardCounter" type="Label" parent="HUD"]
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margin_left = 53.0
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margin_top = 1.0
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margin_right = 93.0
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@ -56,7 +59,7 @@ margin_bottom = 21.0
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theme = ExtResource( 10 )
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text = "00"
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[node name="RedStar" type="Sprite" parent="."]
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[node name="RedStar" type="Sprite" parent="HUD"]
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visible = false
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material = SubResource( 1 )
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position = Vector2( 79, 8 )
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@ -64,7 +67,7 @@ texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 11, 11 )
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[node name="YellowStar" type="Sprite" parent="."]
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[node name="YellowStar" type="Sprite" parent="HUD"]
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visible = false
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material = SubResource( 2 )
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position = Vector2( 92, 8 )
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@ -72,7 +75,7 @@ texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 11, 11 )
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[node name="GreenStar" type="Sprite" parent="."]
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[node name="GreenStar" type="Sprite" parent="HUD"]
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visible = false
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material = SubResource( 3 )
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position = Vector2( 105, 8 )
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@ -80,7 +83,7 @@ texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 11, 11 )
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[node name="BlueStar" type="Sprite" parent="."]
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[node name="BlueStar" type="Sprite" parent="HUD"]
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visible = false
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material = SubResource( 4 )
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position = Vector2( 118, 8 )
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@ -88,7 +91,7 @@ texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 11, 11 )
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[node name="MagentaStar" type="Sprite" parent="."]
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[node name="MagentaStar" type="Sprite" parent="HUD"]
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visible = false
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material = SubResource( 5 )
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position = Vector2( 131, 8 )
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@ -96,7 +99,7 @@ texture = ExtResource( 4 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 11, 11 )
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[node name="ScoreText" type="Label" parent="."]
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[node name="ScoreText" type="Label" parent="HUD"]
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margin_left = 142.0
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margin_top = 1.0
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margin_right = 226.0
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@ -104,7 +107,7 @@ margin_bottom = 21.0
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theme = ExtResource( 10 )
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text = "SCORE:"
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[node name="ScoreCounter" type="Label" parent="."]
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[node name="ScoreCounter" type="Label" parent="HUD"]
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margin_left = 180.0
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margin_top = 1.0
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margin_right = 264.0
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@ -13,9 +13,9 @@ var axis = Vector2.ZERO
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##Physics
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var velocity = Vector2.ZERO
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var walk_speed = 50
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var gravity = 12.50
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var gravity = 12
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var jump_pressure = 0
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var jump_force = 200
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var jump_force = 150
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var current_ladder = null
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##Attacking
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@ -49,7 +49,7 @@ func _physics_process(delta):
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if current_state != State.CLIMB: velocity.y += gravity
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#Apply velocity
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move_and_slide(velocity,Vector2.UP)
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print(velocity.y)
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#Debug
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if Input.is_action_pressed("debug_move_player"):
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position = get_viewport().get_mouse_position()
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@ -89,6 +89,7 @@ func _process_idle_walk():
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func _process_jump():
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jump_pressure += 1
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move(walk_speed,0,true)
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#Pressure sensitive jump
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if jump_pressure == 15 or Input.is_action_just_released("jump"):
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velocity.y = -jump_force / 4
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@ -145,6 +146,7 @@ func check_jump():
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position.x -= sprite.scale.x * 5
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anims.set_speed_scale(1)
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# Jump
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velocity.y = 0
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jump_pressure = 0
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current_state = State.JUMP
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Game.play_sound(Game.a_jump,Game.ac_jump)
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