adjusted jump height
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parent
8f6a068eba
commit
28319efe0d
3 changed files with 22 additions and 16 deletions
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@ -13,9 +13,9 @@ var axis = Vector2.ZERO
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##Physics
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var velocity = Vector2.ZERO
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var walk_speed = 50
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var gravity = 12.50
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var gravity = 12
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var jump_pressure = 0
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var jump_force = 200
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var jump_force = 150
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var current_ladder = null
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##Attacking
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@ -49,7 +49,7 @@ func _physics_process(delta):
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if current_state != State.CLIMB: velocity.y += gravity
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#Apply velocity
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move_and_slide(velocity,Vector2.UP)
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print(velocity.y)
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#Debug
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if Input.is_action_pressed("debug_move_player"):
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position = get_viewport().get_mouse_position()
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@ -89,6 +89,7 @@ func _process_idle_walk():
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func _process_jump():
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jump_pressure += 1
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move(walk_speed,0,true)
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#Pressure sensitive jump
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if jump_pressure == 15 or Input.is_action_just_released("jump"):
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velocity.y = -jump_force / 4
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@ -145,6 +146,7 @@ func check_jump():
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position.x -= sprite.scale.x * 5
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anims.set_speed_scale(1)
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# Jump
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velocity.y = 0
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jump_pressure = 0
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current_state = State.JUMP
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Game.play_sound(Game.a_jump,Game.ac_jump)
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