finally make one-sided ladders fully-functional
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1 changed files with 2 additions and 2 deletions
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@ -267,11 +267,11 @@ func _on_Climbing_state_entered() -> void:
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var input_dir = sign(Input.get_axis("move_left", "move_right") + get_stick_input(JOY_AXIS_0)) # sign() to normalize
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var ladder_dir = sign(_attached_ladder.middle - global_position.x)
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var flip = global_position.y - 1.0 <= _attached_ladder.global_position.y and input_dir == ladder_dir and is_on_floor()
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if ladder_dir >= 0.0 != flip:
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if (ladder_dir >= 0.0 != flip or not _attached_ladder.can_climb_right) and _attached_ladder.can_climb_left:
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global_position.x = _attached_ladder.left_snap
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graphics.scale.x = 1.0
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animation_player.play("climb")
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else:
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elif _attached_ladder.can_climb_right:
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global_position.x = _attached_ladder.right_snap
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graphics.scale.x = -1.0
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animation_player.play("climb")
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