switch to GLES2 renderer

This commit is contained in:
Haze Weathers 2023-01-24 16:42:18 -05:00
parent 4da0b33282
commit 26fe0173e4
6 changed files with 90 additions and 149 deletions

View file

@ -23,15 +23,6 @@ func _physics_process(delta):
if Game.get_sector(global_position + cull_edge) != initial_sector:
queue_free()
func _exit_tree():
# make sure particles node sticks around until particles decay
var particles = $DustParticles
remove_child(particles)
particles.global_position = global_position
particles.emitting = false
get_parent().call_deferred("add_child", particles)
get_tree().create_timer(particles.lifetime, false).connect("timeout", particles, "queue_free")
#Wall Collision
func _on_Hitbox_body_entered(body):
if body is TileMap or body is StaticBody2D:
@ -59,6 +50,15 @@ func _on_Hitbox_area_entered(area):
_make_sparks()
queue_free()
func _exit_tree():
# make sure particles node sticks around until particles decay
var particles = $DustParticles
remove_child(particles)
get_parent().add_child(particles)
particles.global_position = global_position
particles.emitting = false
get_tree().create_timer(particles.lifetime, false).connect("timeout", particles, "queue_free")
func _make_sparks():
var particles = $SparkParticles
remove_child(particles)