switch to GLES2 renderer
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4da0b33282
commit
26fe0173e4
6 changed files with 90 additions and 149 deletions
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@ -1,37 +1,27 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://graphics/particles/blood.png" type="Texture" id=1]
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[sub_resource type="Curve" id=43]
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_data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0, 0, 0 ]
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[sub_resource type="CurveTexture" id=42]
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width = 128
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curve = SubResource( 43 )
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[sub_resource type="ParticlesMaterial" id=44]
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emission_shape = 2
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emission_box_extents = Vector3( 4, 4, 0 )
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flag_disable_z = true
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direction = Vector3( 0, -1, 0 )
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spread = 180.0
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gravity = Vector3( 0, 50, 0 )
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initial_velocity = 60.0
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initial_velocity_random = 0.9
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orbit_velocity = 0.0
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orbit_velocity_random = 0.0
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damping = 2.0
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angle = 720.0
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angle_random = 1.0
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scale = 0.5
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scale_random = 1.0
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scale_curve = SubResource( 42 )
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[node name="DeathSplatter" type="Particles2D"]
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[node name="DeathSplatter" type="CPUParticles2D"]
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emitting = false
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lifetime = 0.2
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one_shot = true
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explosiveness = 0.9
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local_coords = false
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process_material = SubResource( 44 )
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texture = ExtResource( 1 )
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emission_shape = 2
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emission_rect_extents = Vector2( 4, 4 )
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direction = Vector2( 0, -1 )
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spread = 180.0
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gravity = Vector2( 0, 50 )
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initial_velocity = 60.0
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initial_velocity_random = 0.9
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damping = 2.0
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angle = 720.0
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angle_random = 1.0
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scale_amount = 0.5
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scale_amount_random = 1.0
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scale_amount_curve = SubResource( 43 )
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