adjusted amount of slime splatter
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@ -7,8 +7,10 @@ _data = [ Vector2( 0, 1 ), 0.0, -0.113537, 0, 0, Vector2( 1, 0 ), -3.35032, 0.0,
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[node name="DeathSplatter" type="CPUParticles2D"]
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emitting = false
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amount = 16
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lifetime = 0.4
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one_shot = true
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speed_scale = 1.25
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explosiveness = 0.9
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local_coords = false
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texture = ExtResource( 1 )
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