marathon mode skeleton

This commit is contained in:
Haze Weathers 2023-12-29 15:26:02 -05:00
parent 6bd0a81f11
commit 22a53ee1a0
9 changed files with 147 additions and 13 deletions

14
menus/marathon_results.gd Normal file
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extends Control
onready var score: Label = $"%Score"
func _ready() -> void:
Fade.fade_in()
score.text = score.text % Game.marathon_score
func _input(event: InputEvent) -> void:
if Input.is_action_just_pressed("ui_accept"):
Game.change_map(load("res://menus/marathon_start.tscn"))

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://ui/theme.tres" type="Theme" id=2]
[ext_resource path="res://menus/marathon_results.gd" type="Script" id=3]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/color_1 = Color( 1, 0.654902, 0.172549, 1 )
shader_param/color_2 = Color( 0.309804, 0.984314, 0.937255, 1 )
shader_param/checker_size = Vector2( 24, 24 )
shader_param/pan_speed = Vector2( 8, 12 )
shader_param/cycle_speed = Vector2( 4, 4 )
shader_param/cycle_alternation = Vector2( 4, 4 )
shader_param/uv_transform = Transform2D( 1, 0, 1, 1, 0, 0 )
[node name="MarathonResults" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 2 )
script = ExtResource( 3 )
[node name="Background" type="ColorRect" parent="."]
material = SubResource( 1 )
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Panel" type="Panel" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -60.0
margin_top = -30.0
margin_right = 60.0
margin_bottom = 30.0
[node name="Label" type="Label" parent="Panel"]
anchor_right = 1.0
margin_bottom = 22.0
text = "Good Job!"
align = 1
valign = 1
[node name="Score" type="Label" parent="Panel"]
unique_name_in_owner = true
anchor_right = 1.0
margin_top = 21.0
margin_bottom = 43.0
text = "Score: %05d"
align = 1
valign = 1

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menus/marathon_start.gd Normal file
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extends Control
export var first_level: PackedScene
func _ready() -> void:
Fade.fade_in()
func _input(event: InputEvent) -> void:
if Input.is_action_just_pressed("ui_accept"):
Game.marathon_score = 0
Game.change_map(first_level)

55
menus/marathon_start.tscn Normal file
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
[ext_resource path="res://ui/theme.tres" type="Theme" id=2]
[ext_resource path="res://menus/marathon_start.gd" type="Script" id=3]
[ext_resource path="res://maps/hills_scholar.tscn" type="PackedScene" id=4]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 1 )
shader_param/color_1 = Color( 0.886275, 1, 0.498039, 1 )
shader_param/color_2 = Color( 0.180392, 0.992157, 0.447059, 1 )
shader_param/checker_size = Vector2( 24, 24 )
shader_param/pan_speed = Vector2( 8, 12 )
shader_param/cycle_speed = Vector2( 4, 4 )
shader_param/cycle_alternation = Vector2( 4, 4 )
shader_param/uv_transform = Transform2D( 1, 0, 1, 1, 0, 0 )
[node name="MarathonStart" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 2 )
script = ExtResource( 3 )
first_level = ExtResource( 4 )
[node name="Background" type="ColorRect" parent="."]
material = SubResource( 1 )
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Panel" type="Panel" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -60.0
margin_top = -30.0
margin_right = 60.0
margin_bottom = 30.0
[node name="Label" type="Label" parent="Panel"]
anchor_right = 1.0
margin_bottom = 22.0
text = "Press X to start"
align = 1
valign = 1
[node name="Label2" type="Label" parent="Panel"]
anchor_right = 1.0
margin_left = 1.0
margin_top = 22.0
margin_right = 1.0
margin_bottom = 55.0
text = "Todo: options"
align = 1
valign = 1