marathon mode skeleton
This commit is contained in:
parent
6bd0a81f11
commit
22a53ee1a0
9 changed files with 147 additions and 13 deletions
|
@ -9,9 +9,9 @@ func _input(event):
|
|||
if Input.is_action_just_pressed("ui_accept"):
|
||||
Fade.fade_out(0.4)
|
||||
yield(Fade, "fade_finished")
|
||||
SceneManager.current_scene = load("res://maps/level_select.tscn").instance()
|
||||
SceneManager.current_scene = load("res://menus/marathon_start.tscn").instance()
|
||||
|
||||
func _on_AnimationPlayer_animation_finished(anim_name):
|
||||
Fade.fade_out(0.4)
|
||||
yield(Fade, "fade_finished")
|
||||
SceneManager.current_scene = load("res://maps/level_select.tscn").instance()
|
||||
SceneManager.current_scene = load("res://menus/marathon_start.tscn").instance()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue