renamed gold to key

This commit is contained in:
pennyrigate 2023-03-25 15:35:46 -04:00
parent 139a6c50de
commit 2281627223
19 changed files with 38 additions and 87 deletions

View file

@ -0,0 +1,84 @@
[gd_scene load_steps=17 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/collectibles/key.png" type="Texture" id=2]
[ext_resource path="res://graphics/collectibles/30385.png" type="Texture" id=3]
[ext_resource path="res://objects/collectibles/key.gd" type="Script" id=4]
[sub_resource type="ShaderMaterial" id=7]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="AtlasTexture" id=14]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 10, 10 )
[sub_resource type="AtlasTexture" id=15]
atlas = ExtResource( 3 )
region = Rect2( 10, 0, 10, 10 )
[sub_resource type="AtlasTexture" id=16]
atlas = ExtResource( 3 )
region = Rect2( 20, 0, 10, 10 )
[sub_resource type="AtlasTexture" id=8]
atlas = ExtResource( 2 )
region = Rect2( 0, 0, 8, 9 )
[sub_resource type="AtlasTexture" id=9]
atlas = ExtResource( 2 )
region = Rect2( 8, 0, 8, 9 )
[sub_resource type="AtlasTexture" id=10]
atlas = ExtResource( 2 )
region = Rect2( 16, 0, 8, 9 )
[sub_resource type="AtlasTexture" id=11]
atlas = ExtResource( 2 )
region = Rect2( 24, 0, 8, 9 )
[sub_resource type="AtlasTexture" id=12]
atlas = ExtResource( 2 )
region = Rect2( 32, 0, 8, 9 )
[sub_resource type="AtlasTexture" id=13]
atlas = ExtResource( 2 )
region = Rect2( 40, 0, 8, 9 )
[sub_resource type="SpriteFrames" id=5]
animations = [ {
"frames": [ SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ],
"loop": true,
"name": "30385",
"speed": 5.0
}, {
"frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 11 ), SubResource( 13 ), SubResource( 9 ) ],
"loop": true,
"name": "key",
"speed": 7.0
} ]
[sub_resource type="RectangleShape2D" id=6]
extents = Vector2( 4, 4 )
[node name="Gold" type="Node2D" groups=["gold"]]
script = ExtResource( 4 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
material = SubResource( 7 )
position = Vector2( 0, -1 )
frames = SubResource( 5 )
animation = "key"
frame = 3
playing = true
centered = false
[node name="Area2D" type="Area2D" parent="."]
visible = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 4, 4 )
shape = SubResource( 6 )
[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]