renamed gold to key
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parent
139a6c50de
commit
2281627223
19 changed files with 38 additions and 87 deletions
84
objects/collectibles/key.tscn
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84
objects/collectibles/key.tscn
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@ -0,0 +1,84 @@
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/collectibles/key.png" type="Texture" id=2]
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[ext_resource path="res://graphics/collectibles/30385.png" type="Texture" id=3]
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[ext_resource path="res://objects/collectibles/key.gd" type="Script" id=4]
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[sub_resource type="ShaderMaterial" id=7]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="AtlasTexture" id=14]
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atlas = ExtResource( 3 )
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region = Rect2( 0, 0, 10, 10 )
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[sub_resource type="AtlasTexture" id=15]
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atlas = ExtResource( 3 )
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region = Rect2( 10, 0, 10, 10 )
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[sub_resource type="AtlasTexture" id=16]
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atlas = ExtResource( 3 )
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region = Rect2( 20, 0, 10, 10 )
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[sub_resource type="AtlasTexture" id=8]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 8, 9 )
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[sub_resource type="AtlasTexture" id=9]
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atlas = ExtResource( 2 )
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region = Rect2( 8, 0, 8, 9 )
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[sub_resource type="AtlasTexture" id=10]
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atlas = ExtResource( 2 )
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region = Rect2( 16, 0, 8, 9 )
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[sub_resource type="AtlasTexture" id=11]
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atlas = ExtResource( 2 )
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region = Rect2( 24, 0, 8, 9 )
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[sub_resource type="AtlasTexture" id=12]
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atlas = ExtResource( 2 )
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region = Rect2( 32, 0, 8, 9 )
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[sub_resource type="AtlasTexture" id=13]
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atlas = ExtResource( 2 )
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region = Rect2( 40, 0, 8, 9 )
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[sub_resource type="SpriteFrames" id=5]
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animations = [ {
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"frames": [ SubResource( 14 ), SubResource( 15 ), SubResource( 16 ) ],
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"loop": true,
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"name": "30385",
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"speed": 5.0
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}, {
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"frames": [ SubResource( 8 ), SubResource( 9 ), SubResource( 10 ), SubResource( 11 ), SubResource( 12 ), SubResource( 11 ), SubResource( 13 ), SubResource( 9 ) ],
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"loop": true,
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"name": "key",
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"speed": 7.0
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} ]
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[sub_resource type="RectangleShape2D" id=6]
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extents = Vector2( 4, 4 )
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[node name="Gold" type="Node2D" groups=["gold"]]
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script = ExtResource( 4 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 7 )
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position = Vector2( 0, -1 )
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frames = SubResource( 5 )
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animation = "key"
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frame = 3
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playing = true
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centered = false
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[node name="Area2D" type="Area2D" parent="."]
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visible = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2( 4, 4 )
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shape = SubResource( 6 )
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[connection signal="area_entered" from="Area2D" to="." method="_on_Area2D_area_entered"]
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