stalactite wiggle
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8f14ca22cb
commit
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3 changed files with 32 additions and 8 deletions
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@ -1,7 +1,7 @@
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extends Node2D
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onready var cast = $RayCast2D
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export var fall_speed = 60
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export var fall_speed = 100
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var fall = false
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onready var refresh_timer = $RefreshTimer
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onready var anims = $AnimationPlayer
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@ -15,8 +15,7 @@ func _physics_process(delta):
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if cast.is_colliding():
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var collider = cast.get_collider()
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if collider.is_in_group("player_hitbox") or collider.is_in_group("msx"):
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if fall == false: refresh_timer.start()
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fall = true
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anims.play("wiggle")
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if fall == true:
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position.y += fall_speed * delta
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@ -36,3 +35,9 @@ func _on_RefreshTimer_timeout():
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fall = false
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anims.play("idle")
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anims.play("disappear", -1, -1.0, true)
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func _on_AnimationPlayer_animation_finished(anim_name):
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if anim_name == "wiggle":
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if fall == false: refresh_timer.start()
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fall = true
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@ -1,10 +1,10 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://graphics/stalactite/stalactite.png" type="Texture" id=1]
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[ext_resource path="res://objects/environment/stalactite/stalactite.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 5 )
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extents = Vector2( 4, 2.5 )
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[sub_resource type="Animation" id=4]
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length = 0.001
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@ -101,6 +101,23 @@ tracks/2/keys = {
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"values": [ false ]
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}
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[sub_resource type="Animation" id=5]
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resource_name = "wiggle"
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length = 0.1
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step = 0.025
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.025, 0.05, 0.075, 0.1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 4, 3 ), Vector2( 3, 3 ), Vector2( 4, 3 ), Vector2( 5, 3 ), Vector2( 4, 3 ) ]
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}
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[node name="Stalactite" type="Node2D"]
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script = ExtResource( 2 )
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@ -129,10 +146,12 @@ autoplay = "idle"
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anims/RESET = SubResource( 4 )
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anims/disappear = SubResource( 2 )
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anims/idle = SubResource( 3 )
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anims/wiggle = SubResource( 5 )
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[node name="RefreshTimer" type="Timer" parent="."]
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wait_time = 2.0
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one_shot = true
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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[connection signal="timeout" from="RefreshTimer" to="." method="_on_RefreshTimer_timeout"]
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