use enemy parent script

This commit is contained in:
pennyrigate 2022-12-07 02:10:12 -05:00
parent 096ebe5aa4
commit 20fa885736
4 changed files with 23 additions and 23 deletions

View file

@ -1,12 +1,4 @@
extends Node2D
extends "res://objects/enemy/enemy.gd"
export var can_be_killed_by_sword = true
func _on_Area2D_area_entered(area):
#Kill player
if area.is_in_group("player"):
area.get_parent().die()
#Die from sword
if area.is_in_group("sword"):
if can_be_killed_by_sword:
queue_free()
func _process(delta):
scale.x = -1