cleaned up player script
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parent
3ff6631f5f
commit
209884f133
7 changed files with 12 additions and 93 deletions
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@ -42,12 +42,16 @@ func _physics_process(delta):
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continue
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State.IDLE, State.WALK:
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_process_idle_walk()
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continue
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State.JUMP:
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_process_jump()
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continue
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State.FALL:
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_process_fall()
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continue
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State.JUMP, State.FALL:
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_process_jump_fall()
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continue
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State.CLIMB:
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_process_climb()
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continue
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@ -103,25 +107,22 @@ func _process_idle_walk():
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func _process_jump():
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jump_pressure += 1
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move(walk_speed,0,true)
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check_double_jump()
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#Pressure sensitive jump
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if jump_pressure == 15 or Input.is_action_just_released("jump"):
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velocity.y = -jump_force / 4
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#velocity.y = 0
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current_state = State.FALL
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#Goto Shoot
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check_shoot()
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func _process_fall():
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if anims.get_current_animation() != "doublejump": anims.play("jump")
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check_double_jump()
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#anims.play("jump")
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move(walk_speed,0,true)
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#Return to idle
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if is_on_floor():
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current_state = State.IDLE
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return
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func _process_jump_fall():
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check_double_jump()
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move(walk_speed,0,true)
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#Goto Shoot
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check_shoot()
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